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6bd85dfb8f
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6bd85dfb8f | |
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c66ddc94a5 |
21
Makefile
21
Makefile
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@ -20,7 +20,8 @@ CXXFLAGS = -std=c++17 -g -I.
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LDFLAGS =
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# Deduce objects
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OBJECTS = $(SOURCES:%.cpp=$(BUILD_DIR)/%.o) $(ASSETS:%=$(BUILD_DIR)/%.o)
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OBJECTS = $(SOURCES:%.cpp=$(BUILD_DIR)/%.o)
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ASSETS_OBJECTS = $(ASSETS:%=$(BUILD_DIR)/%.o)
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# Verbose mode
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ifeq ($(VERBOSE), 1)
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@ -39,16 +40,16 @@ TOTAL_FILES := $(shell echo $$(($(words $(SOURCES))+1)))
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CURRENT_FILE := 0
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# Default targets
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all: $(BUILD_DIR) $(OUTPUT) end
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all: build_dir $(OUTPUT) end
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# Create build directory
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$(BUILD_DIR):
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$(Q)mkdir -p $(dir $(OBJECTS))
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build_dir:
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$(Q)mkdir -p $(dir $(OBJECTS)) $(dir $(ASSETS_OBJECTS))
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# Link target
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$(OUTPUT): $(OBJECTS)
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$(OUTPUT): $(OBJECTS) $(ASSETS_OBJECTS)
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@echo "[100%] $(YELLOW)Linking $(OUTPUT)$(RESET)"
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$(Q)$(CXX) $(LDFLAGS) -o $@ $(OBJECTS)
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$(Q)$(CXX) $(LDFLAGS) -o $@ $(OBJECTS) $(ASSETS_OBJECTS)
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# Build .o files from .cpp
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$(BUILD_DIR)/%.o: %.cpp
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@ -58,9 +59,13 @@ $(BUILD_DIR)/%.o: %.cpp
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$(Q)mkdir -p $(dir $@)
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$(Q)$(CXX) $(CXXFLAGS) -MMD -MP -c $< -o $@
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# Arch and BFD header version
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ARCH := $(shell arch)
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BFD_VER := $(shell objcopy --info 2>/dev/null | grep -m1 '^elf')
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# Convert .png.o from .png
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$(BUILD_DIR)/%.png.o: %.png
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fxconv --toolchain= --cg $< -o $@
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$(BUILD_DIR)/%.o: %
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fxconv --cg --toolchain= --arch=$(ARCH) --outputtarget=$(BFD_VER) $< -o $@
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# Source files dependencies
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-include $(OBJECTS:.o=.d)
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@ -6,8 +6,8 @@
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#include "game_data.hpp"
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struct texture_t builtin_textures[NB_TEXTURES] = {
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{"player_idle_sheet", &player_idle_sheet},
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{"player_run_sheet", &player_run_sheet}
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{"player_idle_sheet", &img_player_idle_sheet},
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{"player_run_sheet", &img_player_run_sheet}
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};
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void load_json_into_game_data(json *json_input, game_data_t *bin_output)
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@ -7,8 +7,8 @@
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using nlohmann::json;
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extern bopti_image_t player_idle_sheet;
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extern bopti_image_t player_run_sheet;
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extern bopti_image_t img_player_idle_sheet;
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extern bopti_image_t img_player_run_sheet;
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typedef struct texture_t {
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const char *name;
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