# Build folder BUILD_DIR = build # Source files SOURCES = \ src/main.cpp \ src/game_data.cpp # Assets files ASSETS = \ assets/player-sheets/player_idle_sheet.png \ assets/player-sheets/player_run_sheet.png # Output target name OUTPUT = 2D_Engine_Casio_Tool # Compiler and flags CXX = g++ CXXFLAGS = -std=c++17 -g -I. LDFLAGS = # Deduce objects OBJECTS = $(SOURCES:%.cpp=$(BUILD_DIR)/%.o) ASSETS_OBJECTS = $(ASSETS:%=$(BUILD_DIR)/%.o) # Verbose mode ifeq ($(VERBOSE), 1) Q := else Q := @ endif # Colors GREEN := \033[0;32m YELLOW := \033[1;33m RESET := \033[0m # Total number of files to process TOTAL_FILES := $(shell echo $$(($(words $(SOURCES))+1))) CURRENT_FILE := 0 # Default targets all: build_dir $(OUTPUT) end # Create build directory build_dir: $(Q)mkdir -p $(dir $(OBJECTS)) $(dir $(ASSETS_OBJECTS)) # Link target $(OUTPUT): $(OBJECTS) $(ASSETS_OBJECTS) @echo "[100%] $(YELLOW)Linking $(OUTPUT)$(RESET)" $(Q)$(CXX) $(LDFLAGS) -o $@ $(OBJECTS) $(ASSETS_OBJECTS) # Build .o files from .cpp $(BUILD_DIR)/%.o: %.cpp $(eval CURRENT_FILE := $(shell echo $$(($(CURRENT_FILE)+1)))) $(eval PERCENTAGE := $(shell echo $$(($(CURRENT_FILE)*100/$(TOTAL_FILES))))) @echo "[$(PERCENTAGE)%] $(GREEN)Building $@$(RESET)" $(Q)mkdir -p $(dir $@) $(Q)$(CXX) $(CXXFLAGS) -MMD -MP -c $< -o $@ # Arch and BFD header version ARCH := $(shell arch) BFD_VER := $(shell objcopy --info 2>/dev/null | grep -m1 '^elf') # Convert .png.o from .png $(BUILD_DIR)/%.o: % fxconv --cg --toolchain= --arch=$(ARCH) --outputtarget=$(BFD_VER) $< -o $@ # Source files dependencies -include $(OBJECTS:.o=.d) # Print ending message end: @echo "Built target $(OUTPUT)" # Clean .PHONY: clean clean: $(Q)rm -rf $(BUILD_DIR)