#include #include #include #include #include "game_data.hpp" struct texture_t builtin_textures[NB_TEXTURES] = { {"player_idle_sheet", &player_idle_sheet}, {"player_run_sheet", &player_run_sheet} }; void load_json_into_game_data(json *json_input, game_data_t *bin_output) { } void write_game_data_as_bin_into_file(game_data_t *game_data, std::ofstream *bin_output_file) { } void free_game_data(game_data_t *game_data) { }