#include #include #include "game_data/game_data.hpp" void error(std::string error); int main(void) { try { write_game_data_as_bin_into_file(); } catch(std::exception const &exception) { error(static_cast(exception.what())); } return EXIT_SUCCESS; } void error(std::string error) { std::cerr << "\033[0;1;31mError\033[m : " << error << "\n"; }