76 lines
1.6 KiB
Makefile
76 lines
1.6 KiB
Makefile
# Build folder
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BUILD_DIR = build
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# Source files
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SOURCES = \
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src/main.cpp \
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src/game_data.cpp
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# Assets files
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ASSETS = \
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assets/player-sheets/player_idle_sheet.png \
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assets/player-sheets/player_run_sheet.png
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# Output target name
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OUTPUT = 2D_Engine_Casio_Tool
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# Compiler and flags
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CXX = g++
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CXXFLAGS = -Wall -Wextra -std=c++17 -O2 -I. -no-pie
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LDFLAGS = -no-pie
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# Deduce objects
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OBJECTS = $(SOURCES:%.cpp=$(BUILD_DIR)/%.o) $(ASSETS:%=$(BUILD_DIR)/%.o)
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# Verbose mode
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ifeq ($(VERBOSE), 1)
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Q :=
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else
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Q := @
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endif
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# Colors
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GREEN := \033[0;32m
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YELLOW := \033[1;33m
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RESET := \033[0m
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# Total number of files to process
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TOTAL_FILES := $(shell echo $$(($(words $(SOURCES) $(ASSETS))+1)))
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CURRENT_FILE := 0
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# Default targets
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all: build_dir $(OUTPUT) end
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# Create build directory
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build_dir:
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$(Q)mkdir -p $(dir $(OBJECTS))
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# Link target
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$(OUTPUT): $(OBJECTS)
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@echo "[100%] $(YELLOW)Linking $(OUTPUT)$(RESET)"
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$(Q)$(CXX) $(LDFLAGS) -o $@ $(OBJECTS)
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# Build .o files from .cpp
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$(BUILD_DIR)/%.o: %.cpp
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$(eval CURRENT_FILE := $(shell echo $$(($(CURRENT_FILE)+1))))
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$(eval PERCENTAGE := $(shell echo $$(($(CURRENT_FILE)*100/$(TOTAL_FILES)))))
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@echo "[$(PERCENTAGE)%] $(GREEN)Building $@$(RESET)"
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$(Q)mkdir -p $(dir $@)
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$(Q)$(CXX) $(CXXFLAGS) -MMD -MP -c $< -o $@
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# Convert .*.o from .* (png files for example)
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$(BUILD_DIR)/%.o: %
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fxconv --cg --toolchain= --arch=x86-64 --outputtarget=elf64-x86-64 $< -o $@
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# Source files dependencies
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-include $(OBJECTS:.o=.d)
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# Print ending message
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end:
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@echo "Built target $(OUTPUT)"
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# Clean
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.PHONY: clean
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clean:
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$(Q)rm -rf $(BUILD_DIR)
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