Added a map remove entities function and renamed component type to type in map_entity_component_def_t.
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71ae4eb05f
commit
009d463a65
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@ -4,7 +4,7 @@
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#include <stdint.h>
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typedef struct map_entity_component_def_t {
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uint32_t component_type;
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uint32_t type;
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void *attributes;
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} map_entity_component_def_t;
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@ -31,4 +31,6 @@ void destroy_map(map_t *map);
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int map_load_entities(map_t *map);
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int map_remove_entities(map_t *map);
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#endif // MAP_H
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174
src/map.c
174
src/map.c
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@ -89,13 +89,13 @@ map_t *load_map(void)
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{
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map_entity_component_def_t *component_def = &entity_def->components_defs[j];
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if(fread(&component_def->component_type, sizeof(component_def->component_type), 1, game.asset_manager.asset_file) != 1)
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if(fread(&component_def->type, sizeof(component_def->type), 1, game.asset_manager.asset_file) != 1)
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{
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error_printf("Failed to read in asset file.");
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return NULL;
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}
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switch(component_def->component_type)
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switch(component_def->type)
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{
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size_t data_size;
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@ -162,7 +162,7 @@ map_t *load_map(void)
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break;
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default:
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error_printf("Component type not supported for loading : %s (%d)", component_type_to_name(component_def->component_type), component_def->component_type);
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error_printf("Component type not supported for loading : %s (%d)", component_type_to_name(component_def->type), component_def->type);
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return NULL;
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}
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}
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@ -181,7 +181,7 @@ void destroy_map(map_t *map)
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if(entity_def->components_defs)
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{
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for(uint32_t j = 0; j < map->entities_defs->components_nb; j++)
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for(uint32_t j = 0; j < entity_def->components_nb; j++)
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{
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map_entity_component_def_t *component_def = &entity_def->components_defs[j];
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if(component_def->attributes) free(component_def->attributes);
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@ -216,40 +216,28 @@ int map_load_entities(map_t *map)
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{
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map_entity_component_def_t *component_def = &entity_def->components_defs[j];
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component_t *component = entity_new_component(entity, component_def->component_type);
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component_t *component = entity_new_component(entity, component_def->type);
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switch(component_def->component_type)
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switch(component_def->type)
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{
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case TRANSFORM_COMPONENT:
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{
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union {
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void *raw;
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struct {
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frect_t bounds;
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} *soft;
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} data;
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data.raw = component_def->attributes;
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struct {
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frect_t bounds;
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} *data = component_def->attributes;
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transform_component_data_t *component_data = component->data;
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component_data->bounds = data.soft->bounds;
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component_data->bounds = data->bounds;
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break;
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}
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case SPRITE_COMPONENT:
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{
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union {
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void *raw;
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struct {
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char texture_name[];
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} *soft;
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} data;
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data.raw = component_def->attributes;
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sprite_component_data_t *component_data = component->data;
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asset_t *texture_asset = asset_manager_load_asset(data.soft->texture_name, ASSET_TEXTURE);
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asset_t *texture_asset = asset_manager_load_asset((char *)component_def->attributes, ASSET_TEXTURE);
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if(!texture_asset) return_failure_int;
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component_data->texture = texture_asset->data;
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@ -259,27 +247,23 @@ int map_load_entities(map_t *map)
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case ANIMATION_SYSTEM:
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{
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union {
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void *raw;
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struct {
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int nb_frames;
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int current_frame_nb;
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float frame_delay_ms;
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bool play;
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bool loop;
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bool reverse;
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} *soft;
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} data;
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data.raw = component_def->attributes;
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struct {
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int nb_frames;
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int current_frame_nb;
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float frame_delay_ms;
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bool play;
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bool loop;
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bool reverse;
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} *data = component_def->attributes;
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animation_system_data_t *system_data = component->data;
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system_data->nb_frames = data.soft->nb_frames;
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system_data->current_frame_nb = data.soft->current_frame_nb;
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system_data->frame_delay_ms = data.soft->frame_delay_ms;
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system_data->play = data.soft->play;
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system_data->loop = data.soft->loop;
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system_data->reverse = data.soft->reverse;
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system_data->nb_frames = data->nb_frames;
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system_data->current_frame_nb = data->current_frame_nb;
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system_data->frame_delay_ms = data->frame_delay_ms;
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system_data->play = data->play;
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system_data->loop = data->loop;
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system_data->reverse = data->reverse;
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animation_system_apply_changes(component);
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@ -288,38 +272,30 @@ int map_load_entities(map_t *map)
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case HITBOX_COMPONENT:
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{
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union {
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void *raw;
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struct {
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fvector2d_t position;
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fvector2d_t scale;
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} *soft;
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} data;
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data.raw = component_def->attributes;
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struct {
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fvector2d_t position;
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fvector2d_t scale;
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} *data = component_def->attributes;
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hitbox_component_data_t *component_data = component->data;
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component_data->position = data.soft->position;
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component_data->scale = data.soft->scale;
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component_data->position = data->position;
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component_data->scale = data->scale;
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break;
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}
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case DOOR_COMPONENT:
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{
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union {
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void *raw;
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struct {
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int topic_id;
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bool state;
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} *soft;
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} data;
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data.raw = component_def->attributes;
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struct {
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int topic_id;
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bool state;
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} *data = component_def->attributes;
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door_component_data_t *component_data = component->data;
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component_data->topic_id = data.soft->topic_id;
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component_data->state = data.soft->state;
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component_data->topic_id = data->topic_id;
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component_data->state = data->state;
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if(door_component_subscribe(component)) return_failure_int;
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@ -328,45 +304,37 @@ int map_load_entities(map_t *map)
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case INTERACT_COMPONENT:
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{
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union {
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void *raw;
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struct {
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fvector2d_t position;
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fvector2d_t scale;
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int topic_id;
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int type;
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int state;
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} *soft;
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} data;
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data.raw = component_def->attributes;
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struct {
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fvector2d_t position;
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fvector2d_t scale;
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int topic_id;
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int type;
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int state;
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} *data = component_def->attributes;
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interact_component_data_t *component_data = component->data;
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component_data->position = data.soft->position;
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component_data->scale = data.soft->scale;
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component_data->type = data.soft->type;
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component_data->state = data.soft->state;
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component_data->position = data->position;
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component_data->scale = data->scale;
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component_data->type = data->type;
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component_data->state = data->state;
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if(interact_component_modify_topic_id(component, data.soft->topic_id)) return_failure_int;
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if(event_bus_new_topic(component_data->topic_id)) return_failure_int;
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break;
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}
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case LEVER_COMPONENT:
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{
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union {
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void *raw;
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struct {
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int topic_id;
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bool state;
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} *soft;
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} data;
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data.raw = component_def->attributes;
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struct {
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int topic_id;
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bool state;
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} *data = component_def->attributes;
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lever_component_data_t *component_data = component->data;
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component_data->topic_id = data.soft->topic_id;
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component_data->state = data.soft->state;
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component_data->topic_id = data->topic_id;
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component_data->state = data->state;
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if(lever_component_subscribe(component)) return_failure_int;
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@ -374,7 +342,7 @@ int map_load_entities(map_t *map)
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}
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default:
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error_printf("Component type not supported for loading : %s (%d)", component_type_to_name(component_def->component_type), component_def->component_type);
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error_printf("Component type not supported for loading : %s (%d)", component_type_to_name(component_def->type), component_def->type);
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return EXIT_FAILURE;
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}
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}
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@ -382,3 +350,33 @@ int map_load_entities(map_t *map)
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return EXIT_SUCCESS;
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}
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int map_remove_entities(map_t *map)
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{
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for(uint32_t i = 0; i < map->entities_nb; i++)
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{
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map_entity_def_t *entity_def = &map->entities_defs[i];
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if(entity_manager_remove_entity(entity_def->id)) return_failure_int;
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for(uint32_t j = 0; j < entity_def->components_nb; j++)
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{
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map_entity_component_def_t *component_def = &entity_def->components_defs[j];
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switch(component_def->type)
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{
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case SPRITE_COMPONENT:
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{
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if(asset_manager_let_go_asset((char *)component_def->attributes)) return_failure_int;
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break;
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}
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default:
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break;
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}
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}
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}
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return EXIT_SUCCESS;
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}
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