Limiting frame tiome to 100ms so lag don't brake physics.
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@ -10,6 +10,7 @@ static inline void update_time(void)
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static uint64_t last_clock_state = 0;
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uint64_t start_clock = SDL_GetTicksNS();
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game.delta_time_ms = SDL_NS_TO_MS((float)(start_clock - last_clock_state));
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if(game.delta_time_ms > 100.0f) game.delta_time_ms = 100.0f;
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last_clock_state = start_clock;
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}
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