Fixed til accesse variables types.
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parent
6ce19277e5
commit
365df6a0c8
14
src/map.c
14
src/map.c
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@ -401,7 +401,7 @@ int map_remove_entities(map_t *map)
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}
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static inline int draw_tile(uint32_t tile_x, uint32_t tile_y, uint16_t tile_id)
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static inline int draw_tile(uint16_t tile_x, uint16_t tile_y, uint16_t tile_id)
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{
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if(!tile_id) return EXIT_SUCCESS;
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@ -426,24 +426,24 @@ static inline int draw_tile(uint32_t tile_x, uint32_t tile_y, uint16_t tile_id)
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int map_display_background(void)
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{
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uint32_t left_tile = 0;
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uint16_t left_tile = 0;
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if(game.camera.view_rect.x / TILE_SIZE > 0)
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left_tile = game.camera.view_rect.x / TILE_SIZE;
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uint32_t right_tile = game.map->width;
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uint16_t right_tile = game.map->width;
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if((game.camera.view_rect.x + game.camera.view_rect.w) / TILE_SIZE + 1 < game.map->width)
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right_tile = (game.camera.view_rect.x + game.camera.view_rect.w) / TILE_SIZE + 1;
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uint32_t top_tile = 0;
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uint16_t top_tile = 0;
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if(game.camera.view_rect.y / TILE_SIZE > 0)
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top_tile = game.camera.view_rect.y / TILE_SIZE;
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uint32_t bottom_tile = game.map->height;
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uint16_t bottom_tile = game.map->height;
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if((game.camera.view_rect.y + game.camera.view_rect.h) / TILE_SIZE + 1 < game.map->height)
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bottom_tile = (game.camera.view_rect.y + game.camera.view_rect.h) / TILE_SIZE + 1;
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for(uint32_t tile_y = top_tile; tile_y < bottom_tile; tile_y++)
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for(uint32_t tile_x = left_tile; tile_x < right_tile; tile_x++)
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for(uint16_t tile_y = top_tile; tile_y < bottom_tile; tile_y++)
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for(uint16_t tile_x = left_tile; tile_x < right_tile; tile_x++)
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{
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elem_t *backgroundlayer_elem = game.map->backgroundlayers.first;
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