diff --git a/src/display.c b/src/display.c index 9eb6cf6..ff76464 100644 --- a/src/display.c +++ b/src/display.c @@ -99,9 +99,13 @@ inline int display_clear(void) return EXIT_SUCCESS; } -inline void display_update(void) +inline int display_update(void) { - SDL_RenderPresent(renderer); + if(!SDL_RenderPresent(renderer)) + { + error_printf("Failed to present renderer : %s", SDL_GetError()); + return EXIT_FAILURE; + } #if DEBUG >= 1 float fps = 1000.0f / game.delta_time_ms; @@ -118,8 +122,16 @@ inline void display_update(void) { fps_update_delta_time = 0.0f; char title[100]; - sprintf(title, "2D_Engine | cur: %.2ffps | max: %.2ffps | low: %.2ffps", fps, max_fps_10s, low_fps_10s); - SDL_SetWindowTitle(window, title); + if(sprintf(title, "2D_Engine | cur: %.2ffps | max: %.2ffps | low: %.2ffps", fps, max_fps_10s, low_fps_10s) == -1) + { + error_printf("Sprintf failed : %d", errno); + return EXIT_FAILURE; + } + if(!SDL_SetWindowTitle(window, title)) + { + error_printf("Failed to set window title : %s", SDL_GetError()); + return EXIT_FAILURE; + } } static float fps_max_low_update_delta_time = 0.0f; @@ -132,6 +144,8 @@ inline void display_update(void) low_fps_10s = 10000000.0f; } #endif // DEBUG >= 1 + + return EXIT_SUCCESS; } int display_draw_texture(texture_t *texture, const rect_t *src_rect, const frect_t *dst_frect, bool flip) diff --git a/src/headers/display.h b/src/headers/display.h index 6510803..e1f195f 100644 --- a/src/headers/display.h +++ b/src/headers/display.h @@ -26,7 +26,7 @@ int display_init(void); void display_exit(void); int display_clear(void); -void display_update(void); +int display_update(void); int display_draw_texture(texture_t *texture, const rect_t *src_rect, const frect_t *dst_frect, bool flip); int display_draw_frect(const frect_t *frect, unsigned int r, unsigned int g, unsigned int b, unsigned int a);