Optimized a little map display...
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@ -405,6 +405,8 @@ int map_remove_entities(map_t *map)
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static inline int draw_tile(uint32_t tile_x, uint32_t tile_y, uint16_t tile_id)
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{
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if(!tile_id) return EXIT_SUCCESS;
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rect_t src_frect = {
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.x = tile_id * TILE_SIZE % game.map->tileset->w,
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.y = tile_id * TILE_SIZE / game.map->tileset->w * TILE_SIZE,
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