Optimized a little map display...

This commit is contained in:
Ulysse Cura 2026-08-21 23:13:07 +02:00
parent 2a0803d4c4
commit 6ef77524ac
1 changed files with 2 additions and 0 deletions

View File

@ -405,6 +405,8 @@ int map_remove_entities(map_t *map)
static inline int draw_tile(uint32_t tile_x, uint32_t tile_y, uint16_t tile_id)
{
if(!tile_id) return EXIT_SUCCESS;
rect_t src_frect = {
.x = tile_id * TILE_SIZE % game.map->tileset->w,
.y = tile_id * TILE_SIZE / game.map->tileset->w * TILE_SIZE,