Modified load_texture private func to line up with programming style.
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d60953e1e2
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@ -142,9 +142,9 @@ static inline bool condition_is_asset_header_def_name(elem_t *elem, va_list args
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return !strcmp(((asset_header_def_t *)elem->data)->name, va_arg(args, const char *));
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}
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static inline int load_texture(asset_manager_t *asset_manager, asset_t *asset, asset_header_def_t *asset_header_def)
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static inline int load_texture(asset_t *asset, asset_header_def_t *asset_header_def, FILE *asset_file)
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{
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if(fseek(asset_manager->asset_file, asset_header_def->start, SEEK_SET))
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if(fseek(asset_file, asset_header_def->start, SEEK_SET))
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{
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error_printf("Failed to seek in asset file : %d", errno);
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return EXIT_FAILURE;
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@ -152,13 +152,13 @@ static inline int load_texture(asset_manager_t *asset_manager, asset_t *asset, a
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size_t width, height;
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if(fread(&width, sizeof(width), 1, asset_manager->asset_file) != 1)
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if(fread(&width, sizeof(width), 1, asset_file) != 1)
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{
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error_printf("Failed to read in asset file.");
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return EXIT_FAILURE;
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}
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if(fread(&height, sizeof(height), 1, asset_manager->asset_file) != 1)
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if(fread(&height, sizeof(height), 1, asset_file) != 1)
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{
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error_printf("Failed to read in asset file.");
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return EXIT_FAILURE;
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@ -178,7 +178,7 @@ static inline int load_texture(asset_manager_t *asset_manager, asset_t *asset, a
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return EXIT_FAILURE;
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}
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if(fread(tmp_surface->pixels, sizeof(uint16_t), width * height, asset_manager->asset_file) != width * height)
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if(fread(tmp_surface->pixels, sizeof(uint16_t), width * height, asset_file) != width * height)
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{
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error_printf("Failed to read asset file.");
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SDL_DestroySurface(tmp_surface);
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@ -237,7 +237,7 @@ int asset_manager_load_asset(asset_manager_t *asset_manager, const char *asset_n
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switch(asset_type)
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{
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case ASSET_TEXTURE:
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if(load_texture(asset_manager, asset, asset_header_def)) return EXIT_FAILURE;
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if(load_texture(asset, asset_header_def, asset_manager->asset_file)) return EXIT_FAILURE;
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break;
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default:
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