Ulysse Cura
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4995e0757b
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Loading and destroying maps.
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2026-08-16 01:04:58 +02:00 |
Ulysse Cura
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eb01fd4d2b
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Adding comment.
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2026-08-14 20:44:40 +02:00 |
Ulysse Cura
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a7e3c16ad9
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Removed variadic arguments from looping linked list functions.
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2026-08-14 19:06:25 +02:00 |
Ulysse Cura
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e0e0587a16
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Using global game instance instead of passing as an arg.
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2026-08-14 17:23:32 +02:00 |
Ulysse Cura
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2860380395
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Added error trace.
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2026-08-13 17:55:40 +02:00 |
Ulysse Cura
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ea7f745313
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Adding linked list insertion sort and sorting entities by draw priority.
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2026-08-11 11:13:03 +02:00 |
Ulysse Cura
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c57cfea7f7
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Removed useless code.
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2026-08-10 00:47:04 +02:00 |
Ulysse Cura
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d648bcbb9b
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Adding const to entity get component.
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2026-08-04 21:02:13 +02:00 |
Ulysse Cura
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34ee7e2a57
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Remove excesive explicity.
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2026-08-04 20:34:01 +02:00 |
Ulysse Cura
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344664f537
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Re fixing components update order :').
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2026-08-04 19:47:59 +02:00 |
Ulysse Cura
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af46238076
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Fixed get component error handling.
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2026-08-04 01:54:54 +02:00 |
Ulysse Cura
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dd1aeae9f5
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Fixing components update order.
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2026-08-04 01:02:09 +02:00 |
Ulysse Cura
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4dbee83e8d
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Added a linked list exit function for reserved elements and documented unsafe functions.
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2026-08-03 19:20:01 +02:00 |
Ulysse Cura
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b1dd9baf98
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Added a reserve function to linked lists. This came along an allocator function and better memory management. Elements and error handling has exploded everywere, that's why there is so much changes.
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2026-07-30 17:59:14 +02:00 |
Ulysse Cura
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457de07ecb
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Linked lists error handling and consequences 💀
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2026-07-26 14:37:38 +02:00 |
Ulysse Cura
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d60953e1e2
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Added assertions.
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2026-07-26 12:25:08 +02:00 |
Ulysse Cura
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e11f9bea73
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Added more debug messages and moved the time update function into main.
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2026-07-24 16:42:06 +02:00 |
Ulysse Cura
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2e1eaf4c1c
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Moved ecs.c into core and added much better error and debug handling.
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2026-07-24 03:23:03 +02:00 |