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No commits in common. "b63a67eb84262ea6e9883089cfc622d0a67f74cf" and "af462380762093bee9e471799c7ce31732a4b248" have entirely different histories.
b63a67eb84
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af46238076
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@ -62,7 +62,7 @@ inline int display_init(void)
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return EXIT_FAILURE;
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}
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if(!SDL_SetDefaultTextureScaleMode(renderer, SDL_SCALEMODE_NEAREST))
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if(!SDL_SetDefaultTextureScaleMode(renderer, SDL_SCALEMODE_PIXELART))
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{
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error_printf("Failed to set default texture scale mode : %s", SDL_GetError());
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return EXIT_FAILURE;
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@ -133,12 +133,13 @@ inline void display_update(void)
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#endif // DEBUG >= 1
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}
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int display_draw_texture(texture_t *texture, rect_t *src_rect, frect_t *dst_frect, bool flip)
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int display_draw_texture(texture_t *texture, rect_t *src_rect, rect_t *dst_rect, bool flip)
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{
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frect_t src_frect;
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frect_t src_frect, dst_frect;
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rect_to_frect(src_rect, &src_frect);
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rect_to_frect(dst_rect, &dst_frect);
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if(!SDL_RenderTextureRotated(renderer, texture, &src_frect, dst_frect, 0, NULL, flip))
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if(!SDL_RenderTextureRotated(renderer, texture, &src_frect, &dst_frect, 0, NULL, flip))
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{
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error_printf("Failed to copy texture to renderer : %s", SDL_GetError());
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return EXIT_FAILURE;
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@ -91,7 +91,7 @@ component_t *entity_new_component(entity_t *entity, component_type_t component_t
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if(component->component_init(component)) return NULL;
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if(linked_list_push_front(&entity->components, component_elem)) return NULL;
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if(linked_list_push_back(&entity->components, component_elem)) return NULL;
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return component;
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}
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@ -27,7 +27,7 @@ void display_exit(void);
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int display_clear(void);
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void display_update(void);
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int display_draw_texture(texture_t *texture, rect_t *src_rect, frect_t *dst_frect, bool flip);
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int display_draw_texture(texture_t *texture, rect_t *src_rect, rect_t *dst_rect, bool flip);
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int display_draw_frect(frect_t *frect, unsigned int r, unsigned int g, unsigned int b, unsigned int a);
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#endif // DISPLAY_H
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@ -131,6 +131,4 @@ void frect_to_rect(const frect_t *frect, rect_t *rect);
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*/
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#define intersect_frect(A, B, result) SDL_IntersectFRect(A, B, result)
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float lerp(float a, float b, float t);
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#endif // VECTOR2D_H
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@ -15,8 +15,3 @@ void frect_to_rect(const frect_t *frect, rect_t *rect)
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rect->w = (int)frect->w;
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rect->h = (int)frect->h;
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}
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float lerp(float a, float b, float t)
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{
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return a * (1 - t) + b * t;
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}
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