#include "camera.h" #include "game.h" #include "display.h" void camera_init(void) { game.camera.view_rect = (rect_t) { .x = 0.0f, .y = 0.0f, .w = DISPLAY_WIDTH / 2, .h = DISPLAY_HEIGHT / 2 }; game.camera.tracking_pos = NULL; game.camera.tracking_center_offset = (fvector2d_t) { .x = 0.0f, .y = 0.0f }; } void camera_update(void) { if(game.camera.tracking_pos) { game.camera.view_rect.x = game.camera.tracking_pos->x + game.camera.tracking_center_offset.x - game.camera.view_rect.w / 2; game.camera.view_rect.y = game.camera.tracking_pos->y + game.camera.tracking_center_offset.y - game.camera.view_rect.h / 2; } }