#include "asset_manager.h" #include #include #include #include "memory_alloc.h" #include "linked_list.h" #include "display.h" #include "errors.h" asset_t *create_asset(asset_type_t asset_type) { asset_t *asset = malloc(sizeof(asset_t)); if(!asset) { error_printf("Failed to allocate memory : %d", errno); return NULL; } asset->type = asset_type; asset->nb_refs = 0; return asset; } void destroy_asset(asset_t *asset) { free(asset->name); switch(asset->type) { case ASSET_TEXTURE: SDL_DestroyTexture(asset->data.texture); break; default: error_printf("Asset type not valid : %d", asset->type); break; } free(asset); } void destroy_asset_header_def(asset_header_def_t *asset_header_def) { free(asset_header_def->name); free(asset_header_def); } int asset_manager_init(asset_manager_t *asset_manager) { assert("Asset manager cannot be NULL" && asset_manager); linked_list_init(&asset_manager->assets, sizeof(asset_t), (deleter_t)destroy_asset); linked_list_init(&asset_manager->assets_header_defs, sizeof(asset_header_def_t), (deleter_t)destroy_asset_header_def); asset_manager->asset_file = fopen(ASSET_FILE_NAME, "rb"); if(!asset_manager->asset_file) { error_printf("Failed to open asset file : %d", errno); return EXIT_FAILURE; } size_t nb_assets; size_t ret = fread(&nb_assets, sizeof(nb_assets), 1, asset_manager->asset_file); if(ret != 1) { error_printf("Failed to read asset file."); return EXIT_FAILURE; } for(size_t i = 0; i < nb_assets; i++) { elem_t *elem = elem_create(&asset_manager->assets_header_defs); if(!elem) return EXIT_FAILURE; size_t cap = 0; ret = getdelim(&((asset_header_def_t *)elem->data)->name, &cap, '\0', asset_manager->asset_file); if(ret == SIZE_MAX) { error_printf("Failed to read asset file."); return EXIT_FAILURE; } ret = fread(&((asset_header_def_t *)elem->data)->start, sizeof(((asset_header_def_t *)elem->data)->start), 1, asset_manager->asset_file); if(ret != 1) { error_printf("Failed to read asset file."); return EXIT_FAILURE; } linked_list_push_back_elem(&asset_manager->assets_header_defs, elem); } debug_printf("Initialized asset manager."); return EXIT_SUCCESS; } int asset_manager_exit(asset_manager_t *asset_manager) { assert("Asset manager cannot be NULL" && asset_manager); linked_list_clear(&asset_manager->assets_header_defs); linked_list_clear(&asset_manager->assets); if(fclose(asset_manager->asset_file)) { error_printf("Failed to close asset file : %d", errno); return EXIT_FAILURE; } debug_printf("Exited asset manager."); return EXIT_SUCCESS; } // Only for this file // No args static inline bool condition_is_asset_unused(elem_t *elem, va_list args __attribute__((unused))) { return !((asset_t *)elem->data)->nb_refs; } inline void asset_manager_collect_garbage(asset_manager_t *asset_manager) { assert("Asset manager cannot be NULL" && asset_manager); linked_list_remove_if(&asset_manager->assets, condition_is_asset_unused); } // Only for this file // Arg : const char *asset_name static inline bool condition_is_asset_name(elem_t *elem, va_list args) { return !strcmp(((asset_t *)elem->data)->name, va_arg(args, const char *)); } //Only for this file // Arg : const char *asset_name static inline bool condition_is_asset_header_def_name(elem_t *elem, va_list args) { return !strcmp(((asset_header_def_t *)elem->data)->name, va_arg(args, const char *)); } static inline int load_texture(asset_manager_t *asset_manager, asset_t *asset, asset_header_def_t *asset_header_def) { if(fseek(asset_manager->asset_file, asset_header_def->start, SEEK_SET)) { error_printf("Failed to seek in asset file : %d", errno); return EXIT_FAILURE; } size_t width, height; if(fread(&width, sizeof(width), 1, asset_manager->asset_file) != 1) { error_printf("Failed to read in asset file."); return EXIT_FAILURE; } if(fread(&height, sizeof(height), 1, asset_manager->asset_file) != 1) { error_printf("Failed to read in asset file."); return EXIT_FAILURE; } SDL_Surface *tmp_surface = SDL_CreateSurface(width, height, SDL_PIXELFORMAT_RGB565); if(!tmp_surface) { error_printf("Failed to create temporary surface : %s", SDL_GetError()); return EXIT_FAILURE; } if(!SDL_LockSurface(tmp_surface)) { error_printf("Failed to lock temporary surface : %s", SDL_GetError()); SDL_DestroySurface(tmp_surface); return EXIT_FAILURE; } if(fread(tmp_surface->pixels, sizeof(uint16_t), width * height, asset_manager->asset_file) != width * height) { error_printf("Failed to read asset file."); SDL_DestroySurface(tmp_surface); return EXIT_FAILURE; } if(!SDL_SetSurfaceColorKey(tmp_surface, true, 0xF81F)) { error_printf("Failed to set color key of temporary surface : %s", SDL_GetError()); SDL_DestroySurface(tmp_surface); return EXIT_FAILURE; } asset->data.texture = SDL_CreateTextureFromSurface(renderer, tmp_surface); if(!asset->data.texture) { error_printf("Failed to create texture from temporary surface : %s", SDL_GetError()); SDL_DestroySurface(tmp_surface); return EXIT_FAILURE; } SDL_DestroySurface(tmp_surface); return EXIT_SUCCESS; } int asset_manager_load_asset(asset_manager_t *asset_manager, const char *asset_name, asset_type_t asset_type) { assert("Asset manager cannot be NULL" && asset_manager); // Check if asset has alread been loaded. asset_t *asset = linked_list_get_if(&asset_manager->assets, condition_is_asset_name, asset_name); if(!asset) { // If it didn't, load it asset_header_def_t *asset_header_def = linked_list_get_if(&asset_manager->assets_header_defs, condition_is_asset_header_def_name, asset_name); if(!asset_header_def) { error_printf("Asset doesn't exist in asset file : %s", asset_name); return EXIT_FAILURE; } asset = create_asset(asset_type); if(!asset) return EXIT_FAILURE; asset->name = malloc(strlen(asset_name) + 1); if(!asset->name) { error_printf("Failed to allocate memory for asset name : %d", errno); destroy_asset(asset); return EXIT_FAILURE; } strcpy(asset->name, asset_name); asset->type = asset_type; switch(asset_type) { case ASSET_TEXTURE: if(load_texture(asset_manager, asset, asset_header_def)) return EXIT_FAILURE; break; default: error_printf("Asset type doesn't exists : %d", asset_type); destroy_asset(asset); return EXIT_FAILURE; } linked_list_push_back(&asset_manager->assets, asset); } asset->nb_refs++; debug_printf("Asset \"%s\" has been loaded, nb refs : %lu", asset->name, asset->nb_refs); return EXIT_SUCCESS; } int asset_manager_let_go_asset(asset_manager_t *asset_manager, const char *asset_name) { assert("Asset manager cannot be NULL" && asset_manager); asset_t *asset = linked_list_get_if(&asset_manager->assets, condition_is_asset_name, asset_name); if(!asset) { error_printf("Asset doesn't exists : %s", asset_name); } asset->nb_refs--; debug_printf("Asset \"%s\" has been let go, nb refs : %lu", asset->name, asset->nb_refs); return EXIT_SUCCESS; } texture_t *asset_manager_get_texture(asset_manager_t *asset_manager, const char *asset_name) { assert("Asset manager cannot be NULL" && asset_manager); asset_t *asset = linked_list_get_if(&asset_manager->assets, condition_is_asset_name, asset_name); if(!asset) { error_printf("Asset \"%s\" hasn't been loaded yet.", asset_name); return NULL; } if(asset->type != ASSET_TEXTURE) { error_printf("Asset \"%s\" isn't of type ASSET_TEXTURE.", asset_name); return NULL; } return asset->data.texture; } int asset_manager_draw_texture(texture_t *texture, rect_t *src_rect, rect_t *dst_rect, bool flip) { frect_t src_frect, dst_frect; rect_to_frect(src_rect, &src_frect); rect_to_frect(dst_rect, &dst_frect); if(!SDL_RenderTextureRotated(renderer, texture, &src_frect, &dst_frect, 0, NULL, flip)) { error_printf("Failed to copy texture to renderer : %s", SDL_GetError()); return EXIT_FAILURE; } return EXIT_SUCCESS; }