2D_Engine_SDL3_Core/src/headers/display.h

34 lines
820 B
C

#ifndef DISPLAY_H
#define DISPLAY_H
#include <SDL3/SDL_render.h>
#include "asset_manager.h"
#include "texture.h"
#include "vector2d.h"
#define C_BLACK 0, 0, 0
#define C_RED 255, 0, 0
#define C_GREEN 0, 255, 0
#define C_BLUE 0, 0, 255
#define C_WHITE 255, 255, 255
#define DISPLAY_WIDTH 396
#define DISPLAY_HEIGHT 224
#define RENDER_SCALE 2
//#define DRIVERS NULL
#define DRIVERS "vulkan,gpu,software"
extern SDL_Window *window;
extern SDL_Renderer *renderer;
int display_init(void);
void display_exit(void);
int display_clear(void);
void display_update(void);
int display_draw_texture(texture_t *texture, const rect_t *src_rect, const frect_t *dst_frect, bool flip);
int display_draw_frect(const frect_t *frect, unsigned int r, unsigned int g, unsigned int b, unsigned int a);
#endif // DISPLAY_H