2D_Engine_SDL3_Core/src/main.c

34 lines
683 B
C

#include "game.h"
#include <SDL3/SDL.h>
#include <stdlib.h>
game_t game;
static inline void update_time(void)
{
static uint32_t last_clock_state = 0;
uint32_t start_clock = SDL_GetTicks();
game.delta_time_ms = (float)(start_clock - last_clock_state);
last_clock_state = start_clock;
}
int main(void)
{
int exit_status = EXIT_SUCCESS;
if(game_init()) exit_status = EXIT_FAILURE;
while(game.is_running)
{
update_time();
game_handle_event();
if(game_update()) exit_status = EXIT_FAILURE;
if(game_render()) exit_status = EXIT_FAILURE;
}
if(game_exit()) exit_status = EXIT_FAILURE;
return exit_status;
}