34 lines
683 B
C
34 lines
683 B
C
#include "game.h"
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#include <SDL3/SDL.h>
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#include <stdlib.h>
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game_t game;
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static inline void update_time(void)
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{
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static uint32_t last_clock_state = 0;
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uint32_t start_clock = SDL_GetTicks();
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game.delta_time_ms = (float)(start_clock - last_clock_state);
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last_clock_state = start_clock;
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}
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int main(void)
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{
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int exit_status = EXIT_SUCCESS;
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if(game_init()) exit_status = EXIT_FAILURE;
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while(game.is_running)
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{
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update_time();
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game_handle_event();
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if(game_update()) exit_status = EXIT_FAILURE;
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if(game_render()) exit_status = EXIT_FAILURE;
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}
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if(game_exit()) exit_status = EXIT_FAILURE;
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return exit_status;
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}
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