49 lines
1.0 KiB
C
49 lines
1.0 KiB
C
#include "display.h"
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#include <SDL2/SDL.h>
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#include <stdio.h>
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SDL_Window *window = NULL;
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SDL_Renderer *renderer = NULL;
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void display_init(void)
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{
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if(SDL_Init(SDL_INIT_EVERYTHING))
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{
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printf("Couldn't initialize SDL: %s\n", SDL_GetError());
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return;
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}
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window = SDL_CreateWindow("2D_Engine", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, DISPLAY_WIDTH * RENDER_SCALE, DISPLAY_HEIGHT * RENDER_SCALE, SDL_WINDOW_SHOWN);
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if(!window)
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{
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printf("Couldn't create window : %s\n", SDL_GetError());
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return;
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}
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renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
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if(!renderer)
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{
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printf("Couldn't create renderer : %s\n", SDL_GetError());
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return;
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}
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}
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void display_update(void)
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{
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SDL_RenderPresent(renderer);
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}
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void display_clear(void)
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{
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SDL_SetRenderDrawColor(renderer, C_BLACK);
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SDL_RenderClear(renderer);
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}
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void display_exit(void)
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{
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_Quit();
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}
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