2D_Engine_SDL3_Core/src/display.c

49 lines
1.0 KiB
C

#include "display.h"
#include <SDL2/SDL.h>
#include <stdio.h>
SDL_Window *window = NULL;
SDL_Renderer *renderer = NULL;
void display_init(void)
{
if(SDL_Init(SDL_INIT_EVERYTHING))
{
printf("Couldn't initialize SDL: %s\n", SDL_GetError());
return;
}
window = SDL_CreateWindow("2D_Engine", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, DISPLAY_WIDTH * RENDER_SCALE, DISPLAY_HEIGHT * RENDER_SCALE, SDL_WINDOW_SHOWN);
if(!window)
{
printf("Couldn't create window : %s\n", SDL_GetError());
return;
}
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
if(!renderer)
{
printf("Couldn't create renderer : %s\n", SDL_GetError());
return;
}
}
void display_update(void)
{
SDL_RenderPresent(renderer);
}
void display_clear(void)
{
SDL_SetRenderDrawColor(renderer, C_BLACK);
SDL_RenderClear(renderer);
}
void display_exit(void)
{
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
}