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#ifndef ANIMATION_SYSTEM_H
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#define ANIMATION_SYSTEM_H
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#include <stdint.h>
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typedef struct animation_system_data_t {
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uint32_t nb_frames;
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uint32_t actual_frame_nb;
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uint32_t frame_delay_ms;
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bool play;
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bool loop;
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bool reverse;
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} animation_system_data_t;
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#endif // SPRITE_COMPONENT_H
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