# Neoarcheon computer
*Neoarcheon means "The new dawn of ancient times".
It comes from "[Neo](https://en.wiktionary.org/wiki/neo-)", a prefix for "New", and "[Eoarchean](https://en.wikipedia.org/wiki/Eoarchean)", the era in which life began.*
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## Summary
1. [Aims and challenges](#aims-and-challenges)
2. [Design](#design)
1. [Core architecture](#core-architecture)
2. [Registers and memory map](#registers-and-memory-map)
3. [The instruction set](#the-instruction-set)
## Aims and challenges
Make a turing complete computer from scratch.
At first every part of the computer will be the "industrial" version :
- The CPU from logic gates.
- The RAM a [SRAM](https://en.wikipedia.org/wiki/Static_random-access_memory) chip (*[UM61256BK-20](/Documents/Datasheets/UM61256.pdf) from 1993*)
- The ROM another chip (*[D27C010](/Documents/Datasheets/D27C010-200V10.pdf) from 1986 !*)
Then the aim is to replace them with made from scratch versions.
For the moment only the RAM is meant to be replaced with homemade [magnetic core RAM](https://en.wikipedia.org/wiki/Magnetic-core_memory).
**NOT ANY SORTS OF AI WILL BE USED IN THIS PROJECT.**
*Why ?*
People in the 70s got someone on the moon with their brain, and made him come back.
AI is useful for medicine, protein research or other deep research subjects.
I do not need a LLM to understand and make a computer.
## Design
The design is inspired of great people hard work :
- [Ben Eater's 8 bits breadboard computer](https://eater.net/8bit)
- [Mattbatwings's Minecraft computer tutorial](https://youtu.be/hAZEXqWLTmY?si=qgic0b28PMeOPs_l)
The core architecture is inspired of the legendary [Intel's MCS-51](/Documents/Datasheets/8051.PDF) [microcontroller series](https://en.wikipedia.org/wiki/Intel_MCS-51).
The computer is in 8 bits. The target frequency of the processor is 10mHz
### Core architecture

Made with [Drawio](https://www.drawio.com/).
### Registers and memory map
| Name | Long Name | Description |
| :--: | :---------------------- | :--------------------------- |
| IR | Instruction Register | Running instruction storage. |
| A | A Register | ALU first input register. |
| B | B Register | ALU second input register. |
| PSW | Program Status Word | Status flags. |
| MAR | Memory Address Register | RAM heap access address. |
| SP | Stack pointer | RAM stack access pointer. |
###### PSW Structure
| Bit | Name | Description |
| :-: | :--: | :---------- |
| 0 |
### The instruction set
Every instruction is 1 to 3 bytes long.
First is the opcode, and the optionnal 2 bytes are the operands.
Operands can be an data (1B), address (1B), or full address (2B).
These are only real instructions. Pseudoinstruction will be defined later.
| Mnemonic | Description | Pseudocode |
| :-------: | :------------ | :------------ |
|