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@ -156,7 +156,7 @@ void loop()
case State::ForwardToSceneEdge:
my_IO.setSpeed(1024.0f);
if(my_IO.getAngle(Axes::Y) > 5.0f)
if(my_IO.getAngle(Axes::Y) > 2.0f)
{
actual_state = State::Dancing;
}