#include #include #include "IO.hpp" #define UNIT_TESTS /* Etapes : - 1ere etape : avancer jusqu'a la montée / condition : si montée detecté : etape suivante - 2eme etape : avncer j'usqua la fin de la montée / condition : si fin de montée detecté : etape suivante - 3eme etape : tourner de 90* / condition : si action terminé : etape suivante - 4eme etape : avancer jusqu'au bors du plateau / condition : si choc de fin detecté : etape suivante - 5eme etape : faire tourner actionneurs pour figurine */ /* Modules necessaires : - angle // Asservissement et control du robot - choc // Controle du robot (fin !) (?)- accelerometre // Asservissement */ // Movement states enum class State { WaitingForTirette, WaitingTimer, ForwardToRamp, ForwardToScene, Turn90Blue, // If blue team Turn90Yellow, // If yellow team => this is the only action where you have to do something different depending on your team ForwardToSceneEdge, Dancing }; // CodeCell implementation CodeCell code_cell; IO my_IO {}; void setup() { // Initialise serial Serial.begin(115200); // Initialise the CodeCell for angle and tap detectIOn code_cell.Init(MOTION_GYRO + MOTION_TAP_DETECTOR + MOTION_ACCELEROMETER); Serial.println("CACA"); // Initialise my_IO.init(); } #ifdef UNIT_TESTS void loop() { if(code_cell.Run()) { my_IO.update(); my_IO.isTirettePulled(); } } #else void loop() { static State actual_state {State::ForwardToRamp}; // Runs every 100ms - Put your code here if(code_cell.Run()) { switch(actual_state) { case State::WaitingForTirette: if(IO::ext_controls.isTirettePulled()) { actual_state = State::WaitingTimer; } break; case State::WaitingTimer: static unsigned long initial_time = millis(); if(millis() - initial_time >= 90000) { actual_state = State::ForwardToRamp; } break; case State::ForwardToRamp: IO::motors.forward(); if(IO::gyro.getAngle() > 9) { actual_state = State::ForwardToScene; } break; case State::ForwardToScene: IO::motors.forward(); if(IO::gyro.getAngle() < 1) { actual_state = IO::ext_controls.isSelectedColorBlue() ? State::Turn90Blue : State::Turn90Yellow; } break; case State::Turn90Blue: IO::motors.turnLeft(); if(IO::gyro.getAngle() > 90) { actual_state = State::ForwardToSceneEdge; } break; case State::Turn90Yellow: IO::motors.turnRight(); if(IO::gyro.getAngle() > 90) { actual_state = State::ForwardToSceneEdge; } break; case State::ForwardToSceneEdge: IO::motors.forward(); if(IO::gyro.tapDetected()) { actual_state = State::Dancing; } break; case State::Dancing: IO::ext_controls.startSpecialAction(); break; } } } #endif