Initial commit
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commit
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# Build folder
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BUILD_DIR = build
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# Source files
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SOURCES := \
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src/main.c
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# Output target name
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OUTPUT := Test_SDL3
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# Compiler and flags
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CC = gcc
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CCFLAGS = --std=c17 --pedantic -O0 -g $(shell pkg-config --cflags sdl3) \
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-Wall -Wno-missing-braces -Wextra -Wno-missing-field-initializers \
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-Wformat=2 -Wswitch-default -Wswitch-enum -Wcast-align \
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-Wpointer-arith -Wbad-function-cast -Wstrict-overflow=5 \
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-Wstrict-prototypes -Winline -Wundef -Wnested-externs \
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-Wcast-qual -Wshadow -Wunreachable-code -Wlogical-op \
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-Wfloat-equal -Wstrict-aliasing=2 -Wredundant-decls \
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-Wold-style-definition
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LDFLAGS = $(shell pkg-config --libs sdl3)
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# Include directories
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INCLUDE_DIRS =
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# Change output location
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OUTPUT := $(BUILD_DIR)/$(OUTPUT)
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# Deduce objects
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OBJECTS = $(SOURCES:%.c=$(BUILD_DIR)/%.o)
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# Verbose mode
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ifeq ($(VERBOSE), 1)
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Q :=
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else
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Q := @
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endif
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# Colors
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GREEN := \033[32m
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YELLOW := \033[33m
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RESET := \033[m
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# Current file nb to process
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CURRENT_FILE := 0
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# Default targets
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all: count_build build_dir end
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# Create build directory
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build_dir:
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$(Q)mkdir -p $(dir $(OBJECTS))
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# Link target
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$(OUTPUT): $(OBJECTS)
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@echo -e "[100%] $(YELLOW)Linking $(OUTPUT)$(RESET)"
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$(Q)$(CC) $(LDFLAGS) -o $@ $(OBJECTS)
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# Build .o files from .c
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$(BUILD_DIR)/%.o: %.c
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$(eval CURRENT_FILE := $(shell echo $$(($(CURRENT_FILE)+1))))
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$(eval PERCENTAGE := $(shell echo $$(($(CURRENT_FILE)*100/$(TOTAL_FILES)))))
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@echo -e "[$(PERCENTAGE)%] $(GREEN)Building C object $@$(RESET)"
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$(Q)$(CC) $(CCFLAGS) $(INCLUDE_DIRS:%=-I%) -MMD -MP -c $< -o $@
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# Source files dependencies
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-include $(OBJECTS:.o=.d)
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count_build:
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$(eval export TOTAL_FILES := $(shell echo $$(($$(make -n $(OBJECTS) 2>/dev/null | grep -c "Building") + 1))))
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# Print ending message
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end: $(OUTPUT)
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@echo "Built target $(OUTPUT)"
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# Clean
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.PHONY: clean
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clean:
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$(Q)rm -rf $(BUILD_DIR)
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# Run executable
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.PHONY: run
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run: all
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$(Q)./$(OUTPUT)
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# GCC_Project
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## Description
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This is a template for **C** projects using make and gcc.
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## Setup
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To make this template work you will need to install make and gcc.
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On Debian 13 the command is :
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```bash
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sudo apt install make gcc
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```
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## Usage
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In vscode open your task runner and use the different tasks :
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- **Build** : Build the current project
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- **Clean** : Clean build directory
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- **Run** : Run the compiled executable
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- **Build Verbose** : Build with verbosity on (show the commands called by make while building the project)
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They correspond to calling make with the following :
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- **Build** : make
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- **Clean** : make clean
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- **Run** : make run
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- **Verbosity on** : make ... VERBOSE=1 ; You can add verbosity to any task that you want
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If you want to add more source files in your project, add their path in the SOURCES variable in the Makefile.
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For exemple to add src/wifi/udp_client.c you should do something like this :
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```bash
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# Source files
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SOURCES := \
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src/main.c \
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src/wifi/udp_client.c
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```
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You can also add include drectories for headers :
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TIP : Add the same path to your c_cpp_properties.json in the .vscode folder in the includePath list, like this you don't have include errors by IntelliSense
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```bash
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# Include directories
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INCLUDE_DIRS = lib/super_extra/include/
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```
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> .vscode/c_cpp_properties.json
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```json
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{
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"configurations": [
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{
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"name": "Default",
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"includePath": [
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"lib/super_extra/include/"
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]
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}
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],
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"version": 1
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}
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```
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You can change the name of the executable and the build dir too (don't forget to change it in the .gitignore):
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```bash
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# Build folder
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BUILD_DIR = build_dir
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#...
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# Output target name
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OUTPUT := BestExecOfHumanity
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```
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And change the compiler and linker args as you want :
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```bash
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# Flags
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CCFLAGS = -Wall -Wextra -std=c17 -g -no-pie
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LDFLAGS = -no-pie
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```
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@ -0,0 +1,19 @@
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with import <nixpkgs> {};
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stdenv.mkDerivation {
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name = "env";
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nativeBuildInputs = [
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gnumake
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gcc
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gdb
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pkg-config
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valgrind
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];
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buildInputs = [
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sdl3
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];
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shellHook = ''
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export LD_LIBRARY_PATH=${pkgs.sdl3}/lib:$LD_LIBRARY_PATH
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export PKG_CONFIG_PATH=${pkgs.sdl3}/lib/pkgconfig:$PKG_CONFIG_PATH
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unset TEMP TMP TEMPDIR TMPDIR
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'';
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}
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@ -0,0 +1,58 @@
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#include <SDL3/SDL.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdbool.h>
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int main(void)
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{
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int exit_status = EXIT_FAILURE;
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SDL_Window *window = NULL;
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SDL_Renderer *renderer = NULL;
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if(!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS))
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{
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fprintf(stderr, "Failed to initialise SDL3 : %s\n", SDL_GetError());
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goto end;
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}
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if(!SDL_CreateWindowAndRenderer("Test_SDL3", 640, 480, SDL_WINDOW_RESIZABLE, &window, &renderer))
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{
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fprintf(stderr, "Failed to create window or renderer : %s\n", SDL_GetError());
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goto end;
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}
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bool running = true;
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while(running)
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{
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SDL_Event event;
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while(SDL_PollEvent(&event))
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{
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if(event.type == SDL_EVENT_QUIT)
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{
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running = false;
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}
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}
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if(!SDL_RenderClear(renderer))
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{
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fprintf(stderr, "Failed to clear renderer : %s\n", SDL_GetError());
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goto end;
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}
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if(!SDL_RenderPresent(renderer))
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{
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fprintf(stderr, "Failed to present renderer : %s\n", SDL_GetError());
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goto end;
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}
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}
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exit_status = EXIT_SUCCESS;
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end:
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if(renderer) SDL_DestroyRenderer(renderer);
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if(window) SDL_DestroyWindow(window);
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SDL_Quit();
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return exit_status;
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}
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