#include #include #include #include int main(void) { int exit_status = EXIT_FAILURE; SDL_Window *window = NULL; SDL_Renderer *renderer = NULL; if(!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS)) { fprintf(stderr, "Failed to initialise SDL3 : %s\n", SDL_GetError()); goto end; } if(!SDL_CreateWindowAndRenderer("Test_SDL3", 640, 480, SDL_WINDOW_RESIZABLE, &window, &renderer)) { fprintf(stderr, "Failed to create window or renderer : %s\n", SDL_GetError()); goto end; } bool running = true; while(running) { SDL_Event event; while(SDL_PollEvent(&event)) { if(event.type == SDL_EVENT_QUIT) { running = false; } } if(!SDL_RenderClear(renderer)) { fprintf(stderr, "Failed to clear renderer : %s\n", SDL_GetError()); goto end; } if(!SDL_RenderPresent(renderer)) { fprintf(stderr, "Failed to present renderer : %s\n", SDL_GetError()); goto end; } } exit_status = EXIT_SUCCESS; end: if(renderer) SDL_DestroyRenderer(renderer); if(window) SDL_DestroyWindow(window); SDL_Quit(); return exit_status; }