Syntaxe fixes
This commit is contained in:
parent
6b948eaa43
commit
49bbaaca99
42
ECS/ECS.hpp
42
ECS/ECS.hpp
|
@ -13,21 +13,23 @@
|
|||
#define ECS_HPP
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <bitset>
|
||||
#include <stdexcept>
|
||||
#include <iostream>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
#include "../ChannelManager.hpp"
|
||||
#include <array> // array
|
||||
#include <bitset> // bitset
|
||||
#include <stdexcept> // runtime_error
|
||||
#include <memory> // unique_ptr, make_unique
|
||||
#include <vector> // vector
|
||||
#include "../ChannelManager.hpp" // Class ChannelManager
|
||||
|
||||
using std::bitset, std::array, std::vector, std::unique_ptr, std::make_unique, std::move, std::forward, std::runtime_error, std::sort, std::remove_if;
|
||||
|
||||
// Prédefinition des class Component et Entity
|
||||
class Component;
|
||||
class Entity;
|
||||
|
||||
// Type pour l'ID des Components
|
||||
using ComponentID = std::size_t;
|
||||
|
||||
// Donne un ID différent en fonction du Component donné
|
||||
inline ComponentID getComponentTypeID()
|
||||
{
|
||||
static ComponentID lastID = 0;
|
||||
|
@ -40,11 +42,14 @@ template<typename T> inline ComponentID getComponentTypeID() noexcept
|
|||
return typeID;
|
||||
}
|
||||
|
||||
// Nombre maximum de Components dans une Entity
|
||||
constexpr std::size_t maxComponents = 32;
|
||||
|
||||
// Definition de types pour la contenance des Components
|
||||
using ComponentBitSet = bitset<maxComponents>;
|
||||
using ComponentArray = array<Component*, maxComponents>;
|
||||
|
||||
// Definition de la class Components
|
||||
struct Component {
|
||||
Entity *entity;
|
||||
|
||||
|
@ -55,18 +60,22 @@ struct Component {
|
|||
virtual ~Component() {}
|
||||
};
|
||||
|
||||
// Definition de la class Entity
|
||||
class Entity {
|
||||
public:
|
||||
// Met à jours les components
|
||||
void update()
|
||||
{
|
||||
for(auto &c : m_components) c->update();
|
||||
}
|
||||
|
||||
// Dessine les components
|
||||
void draw()
|
||||
{
|
||||
for(auto &c : m_components) c->draw();
|
||||
}
|
||||
|
||||
// Ajouter un composant à l'entité
|
||||
bool isActive() const { return m_active; }
|
||||
void destroy() { m_active = false; }
|
||||
|
||||
|
@ -96,6 +105,7 @@ class Entity {
|
|||
return *c;
|
||||
}
|
||||
|
||||
// Vérifier si l'entité à un composant donné
|
||||
template <typename T>
|
||||
bool hasComponent() const
|
||||
{
|
||||
|
@ -117,6 +127,7 @@ class Entity {
|
|||
return false;
|
||||
}
|
||||
|
||||
// Prendre un argument en tant qu'objet
|
||||
template <typename T>
|
||||
T& getComponent() const
|
||||
{
|
||||
|
@ -139,6 +150,7 @@ class Entity {
|
|||
throw runtime_error("Composant non trouvé.\n");
|
||||
}
|
||||
|
||||
// Priorité de dessin
|
||||
int draw_priority;
|
||||
|
||||
private:
|
||||
|
@ -154,7 +166,10 @@ class Manager {
|
|||
public:
|
||||
void update()
|
||||
{
|
||||
for(auto &e : m_entities) e->update();
|
||||
for(auto &e : m_entities)
|
||||
{
|
||||
e->update();
|
||||
}
|
||||
}
|
||||
|
||||
void draw()
|
||||
|
@ -163,9 +178,12 @@ class Manager {
|
|||
|
||||
for(int i {0}; i < static_cast<int>(m_entities.size()); i++) drawOrder[i] = i;
|
||||
|
||||
sort(drawOrder.begin(), drawOrder.end(), [this](const int &a, const int &b) {
|
||||
return m_entities.at(a)->draw_priority < m_entities.at(b)->draw_priority;
|
||||
});
|
||||
sort(drawOrder.begin(), drawOrder.end(),
|
||||
[this](const int &a, const int &b)
|
||||
{
|
||||
return m_entities.at(a)->draw_priority < m_entities.at(b)->draw_priority;
|
||||
}
|
||||
);
|
||||
|
||||
for(int i {0}; i < static_cast<int>(m_entities.size()); i++)
|
||||
{
|
||||
|
@ -190,7 +208,7 @@ class Manager {
|
|||
return *e;
|
||||
}
|
||||
|
||||
std::size_t getNumberOfEntity() const
|
||||
size_t getNumberOfEntities() const
|
||||
{
|
||||
return m_entities.size();
|
||||
}
|
||||
|
|
18
TileMap.cpp
18
TileMap.cpp
|
@ -14,7 +14,6 @@
|
|||
#include "Camera.hpp"
|
||||
#include "Game.hpp"
|
||||
#include "MapManager.hpp"
|
||||
#include "externLibs/nlohmann/json.hpp"
|
||||
#include "TextureManager.hpp"
|
||||
#include "TileMap.hpp"
|
||||
#include "Vector2D.hpp"
|
||||
|
@ -27,8 +26,7 @@ using json = nlohmann::json;
|
|||
void TileMap::LoadTileMap(const string &path)
|
||||
{
|
||||
// Load the map data from memory
|
||||
json *mapData;
|
||||
mapData = Game::mapManager.LoadMap(path);
|
||||
json *mapData = Game::mapManager.LoadMap(path);
|
||||
|
||||
// Get tilemap width and height same for world
|
||||
tileMapWidth = mapData->at("TileMapWidth").get<int>();
|
||||
|
@ -81,6 +79,8 @@ void TileMap::LoadTileMap(const string &path)
|
|||
}
|
||||
}
|
||||
|
||||
LoadEntities(mapData);
|
||||
|
||||
if(mapData->contains("PlayerInitPos"))
|
||||
{
|
||||
m_playerInitPos.x = mapData->at("PlayerInitPos").at("x").get<float>() * TILE_SIZE * TILEMAP_SCALE;
|
||||
|
@ -98,6 +98,18 @@ void TileMap::LoadTileMap(const string &path)
|
|||
m_nextMaps.emplace(it->at("Number").get<int>(), nextMap);
|
||||
}
|
||||
|
||||
// Texture renderer creating
|
||||
if(Game::textureRenderer != NULL) SDL_DestroyTexture(Game::textureRenderer);
|
||||
Game::textureRenderer = SDL_CreateTexture(Game::renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, worldWidth, worldHeight);
|
||||
if(Game::textureRenderer == NULL)
|
||||
{
|
||||
cerr << "Erreur SDL_CreateTexture : " << SDL_GetError() << '\n';
|
||||
throw runtime_error("Impossible de creer la texture de rendu.\n");
|
||||
}
|
||||
}
|
||||
|
||||
void TileMap::LoadEntities(json *mapData)
|
||||
{
|
||||
// Erase lasts entities and load news if there are some
|
||||
std::size_t numberOfEntity {Game::entityManager.getNumberOfEntity()};
|
||||
for(std::size_t i {1}; i < numberOfEntity; i++) Game::entityManager.destroy(i);
|
||||
|
|
|
@ -17,12 +17,14 @@
|
|||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
#include "externLibs/nlohmann/json.hpp"
|
||||
#include "Vector2D.hpp"
|
||||
|
||||
#define TILE_SIZE 16
|
||||
#define TILEMAP_SCALE 2
|
||||
|
||||
using std::string, std::vector, std::unordered_map;
|
||||
using json = nlohmann::json;
|
||||
|
||||
using TileID = int;
|
||||
|
||||
|
@ -36,6 +38,7 @@ class TileMap {
|
|||
TileMap() = default;
|
||||
~TileMap();
|
||||
|
||||
void LoadEntities(json *);
|
||||
void LoadTileMap(const string &);
|
||||
void LoadNextMap(int);
|
||||
void LoadTileset(const string &);
|
||||
|
|
Loading…
Reference in New Issue