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| .vscode | ||
| ECS | ||
| IP | ||
| externLibs/nlohmann | ||
| ressources | ||
| .gitignore | ||
| Camera.hpp | ||
| ChannelManager.hpp | ||
| CompilerFileList.txt | ||
| Events.hpp | ||
| Game.cpp | ||
| Game.hpp | ||
| MapManager.cpp | ||
| MapManager.hpp | ||
| README.md | ||
| TextureManager.cpp | ||
| TextureManager.hpp | ||
| TileMap.cpp | ||
| TileMap.hpp | ||
| Vector2D.hpp | ||
| Vector2D.tpp | ||
| main.cpp | ||
README.md
2D_Engine
Moteur de jeu écrit en C++ utilisant la librairie graphique SDL2.
Sources
La librairie nlohmann/json provient de Nlohmann sur Github (https://github.com/nlohmann/json).
Les assets proviennent de Anokolisa sur itch.io (https://anokolisa.itch.io/dungeon-crawler-pixel-art-asset-pack).
L'ECS est basé sur celui de Let's Make Games ! sur youtube (https://www.youtube.com/watch?v=XsvI8Sng6dk&list=PLhfAbcv9cehhkG7ZQK0nfIGJC_C-wSLrx&index=9).