Merge branch 'main' into Gestions_hitbox
This commit is contained in:
commit
947905c39a
41
Game.cpp
41
Game.cpp
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@ -68,6 +68,47 @@ bool Game::Init()
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}
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cerr << "Window created successfully.\n";
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SDL_EventType disableEvents[] = {
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// Événements liés aux manettes (joysticks)
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SDL_JOYAXISMOTION,
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SDL_JOYBALLMOTION,
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SDL_JOYHATMOTION,
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SDL_JOYBUTTONDOWN,
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SDL_JOYBUTTONUP,
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SDL_JOYDEVICEADDED,
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SDL_JOYDEVICEREMOVED,
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// Événements liés aux contrôleurs (game controllers)
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SDL_CONTROLLERAXISMOTION,
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SDL_CONTROLLERBUTTONDOWN,
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SDL_CONTROLLERBUTTONUP,
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SDL_CONTROLLERDEVICEADDED,
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SDL_CONTROLLERDEVICEREMOVED,
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SDL_CONTROLLERDEVICEREMAPPED,
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// Événements de glisser-déposer (drag & drop)
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SDL_DROPFILE,
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SDL_DROPTEXT,
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SDL_DROPBEGIN,
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SDL_DROPCOMPLETE,
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// Événements liés aux appareils tactiles
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SDL_FINGERMOTION,
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SDL_FINGERDOWN,
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SDL_FINGERUP,
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SDL_MULTIGESTURE,
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SDL_DOLLARGESTURE,
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SDL_DOLLARRECORD,
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// Événements liés aux capteurs
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SDL_SENSORUPDATE,
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// Événements utilisateurs (custom)
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SDL_USEREVENT
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};
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for(const SDL_EventType &disableEvent : disableEvents) SDL_EventState(disableEvent, SDL_DISABLE);
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renderer = SDL_CreateRenderer(m_window, -1, 0);
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if(renderer == NULL)
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{
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