Adding hitbox component and test entity.

This commit is contained in:
Ulysse Cura 2026-08-04 01:35:31 +02:00
parent d4da072f48
commit 357839cc71
6 changed files with 122 additions and 0 deletions

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@ -2,6 +2,7 @@
SOURCES := \ SOURCES := \
game.c \ game.c \
components/transform_component.c \ components/transform_component.c \
components/hitbox_component.c \
components/sprite_component.c \ components/sprite_component.c \
components/animation_system.c \ components/animation_system.c \
components/player_system.c components/player_system.c

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@ -4,8 +4,10 @@
#if DEBUG >= 2 #if DEBUG >= 2
COMPONENT(TRANSFORM_COMPONENT, transform_component, DRAW) COMPONENT(TRANSFORM_COMPONENT, transform_component, DRAW)
COMPONENT(HITBOX_COMPONENT, hitbox_component, DRAW)
#else #else
COMPONENT(TRANSFORM_COMPONENT, transform_component, NO_DRAW) COMPONENT(TRANSFORM_COMPONENT, transform_component, NO_DRAW)
COMPONENT(HITBOX_COMPONENT, hitbox_component, NO_DRAW)
#endif // DEBUG >= 2 #endif // DEBUG >= 2
COMPONENT(SPRITE_COMPONENT, sprite_component, DRAW) COMPONENT(SPRITE_COMPONENT, sprite_component, DRAW)

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@ -2,6 +2,7 @@
#define COMPONENTS_H #define COMPONENTS_H
#include "transform_component.h" #include "transform_component.h"
#include "hitbox_component.h"
#include "sprite_component.h" #include "sprite_component.h"
#include "animation_system.h" #include "animation_system.h"
#include "player_system.h" #include "player_system.h"

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@ -0,0 +1,25 @@
#ifndef HITBOX_COMPONENT_H
#define HITBOX_COMPONENT_H
#include "ecs.h"
#include "transform_component.h"
#include "vector2d.h"
typedef struct hitbox_component_data_t {
transform_component_data_t *transform_component_data;
fvector2d_t position;
fvector2d_t scale;
frect_t bounds;
} hitbox_component_data_t;
int hitbox_component_init(component_t *component);
int hitbox_component_update(component_t *component);
#if DEBUG >= 2
int hitbox_component_draw(component_t *component);
#endif
int hitbox_component_destroy(component_t *component);
#endif // HITBOX_COMPONENT_H

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@ -0,0 +1,62 @@
#include "hitbox_component.h"
#include "transform_component.h"
#include "memory_alloc.h"
#include "game.h"
// Args : frect_t bounds, double speed
int hitbox_component_init(component_t *component)
{
hitbox_component_data_t *component_data = component->component_data;
component_data->transform_component_data = entity_get_component(component->entity, TRANSFORM_COMPONENT)->component_data;
if(!component_data->transform_component_data) return EXIT_FAILURE;
component_data->position = (fvector2d_t) {
.x = 0.0f,
.y = 0.0f
};
component_data->scale = (fvector2d_t) {
.x = 1.0f,
.y = 1.0f
};
return EXIT_SUCCESS;
}
int hitbox_component_update(component_t *component)
{
hitbox_component_data_t *component_data = component->component_data;
transform_component_data_t *transform_component_data = component_data->transform_component_data;
component_data->bounds.x = transform_component_data->bounds.x + (transform_component_data->bounds.w - component_data->bounds.w) * component_data->position.x;
component_data->bounds.y = transform_component_data->bounds.y + (transform_component_data->bounds.h - component_data->bounds.h) * component_data->position.y;
component_data->bounds.w = transform_component_data->bounds.w * component_data->scale.x;
component_data->bounds.h = transform_component_data->bounds.h * component_data->scale.y;
return EXIT_SUCCESS;
}
#if DEBUG >= 2
#include "display.h"
#include "errors.h"
int hitbox_component_draw(component_t *component)
{
hitbox_component_data_t *component_data = component->component_data;
if(display_draw_frect(&component_data->bounds, C_RED, 128)) return EXIT_FAILURE;
return EXIT_SUCCESS;
}
#endif // DEBUG >= 2
inline int hitbox_component_destroy(component_t *component)
{
hitbox_component_data_t *component_data = component->component_data;
free(component_data);
return EXIT_SUCCESS;
}

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@ -22,6 +22,7 @@ int game_init(void)
entity_manager_init(&game.entity_manager); entity_manager_init(&game.entity_manager);
/* ======== Player ======== */
entity_t *player = entity_manager_new_entity(&game.entity_manager, 0); entity_t *player = entity_manager_new_entity(&game.entity_manager, 0);
if(!player) return EXIT_FAILURE; if(!player) return EXIT_FAILURE;
@ -35,10 +36,40 @@ int game_init(void)
.h = 32.0f .h = 32.0f
}; };
component = entity_new_component(player, HITBOX_COMPONENT);
if(!component) return EXIT_FAILURE;
((hitbox_component_data_t *)component->component_data)->position = (fvector2d_t) {
.x = 0.5f,
.y = 1.0f
};
((hitbox_component_data_t *)component->component_data)->scale = (fvector2d_t) {
.x = 0.5f,
.y = 0.5f
};
if(!entity_new_component(player, SPRITE_COMPONENT)) return EXIT_FAILURE; if(!entity_new_component(player, SPRITE_COMPONENT)) return EXIT_FAILURE;
if(!entity_new_component(player, ANIMATION_SYSTEM)) return EXIT_FAILURE; if(!entity_new_component(player, ANIMATION_SYSTEM)) return EXIT_FAILURE;
if(!entity_new_component(player, PLAYER_SYSTEM)) return EXIT_FAILURE; if(!entity_new_component(player, PLAYER_SYSTEM)) return EXIT_FAILURE;
/* ======== Test entity ======== */
entity_t *entity = entity_manager_new_entity(&game.entity_manager, 1);
if(!entity) return EXIT_FAILURE;
component = entity_new_component(entity, TRANSFORM_COMPONENT);
if(!component) return EXIT_FAILURE;
((transform_component_data_t *)component->component_data)->bounds = (frect_t) {
.x = 120.0f,
.y = 30.0f,
.w = 32.0f,
.h = 32.0f
};
if(!entity_new_component(entity, HITBOX_COMPONENT)) return EXIT_FAILURE;
if(!entity_new_component(entity, SPRITE_COMPONENT)) return EXIT_FAILURE;
game.is_running = true; game.is_running = true;
return EXIT_SUCCESS; return EXIT_SUCCESS;