Adding const identifiers.
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7362545493
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@ -1 +1 @@
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Subproject commit 778a9ecbfd3e3a8a64e694e8e41b9a0be6dc70f2
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Subproject commit 24d2ac6564e2cb3c52b872736071df540599439f
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@ -20,7 +20,7 @@ int hitbox_component_init(component_t *component);
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int hitbox_component_update(component_t *component);
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int hitbox_component_update(component_t *component);
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#if DEBUG >= 2
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#if DEBUG >= 2
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int hitbox_component_draw(component_t *component);
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int hitbox_component_draw(const component_t *component);
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#endif
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#endif
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int hitbox_component_destroy(component_t *component);
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int hitbox_component_destroy(component_t *component);
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@ -20,7 +20,7 @@ int sprite_component_init(component_t *component);
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int sprite_component_update(component_t *component);
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int sprite_component_update(component_t *component);
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int sprite_component_draw(component_t *component);
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int sprite_component_draw(const component_t *component);
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int sprite_component_destroy(component_t *component);
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int sprite_component_destroy(component_t *component);
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@ -14,7 +14,7 @@ int transform_component_init(component_t *component);
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int transform_component_update(component_t *component);
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int transform_component_update(component_t *component);
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#if DEBUG >= 2
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#if DEBUG >= 2
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int transform_component_draw(component_t *component);
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int transform_component_draw(const component_t *component);
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#endif // DEBUG >= 2
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#endif // DEBUG >= 2
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int transform_component_destroy(component_t *component);
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int transform_component_destroy(component_t *component);
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@ -30,7 +30,7 @@ int hitbox_component_init(component_t *component)
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int hitbox_component_update(component_t *component)
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int hitbox_component_update(component_t *component)
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{
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{
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hitbox_component_data_t *component_data = component->data;
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hitbox_component_data_t *component_data = component->data;
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transform_component_data_t *transform_component_data = component_data->transform_component_data;
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const transform_component_data_t *transform_component_data = component_data->transform_component_data;
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component_data->bounds.x = transform_component_data->bounds.x + (transform_component_data->bounds.w - component_data->bounds.w) * component_data->position.x;
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component_data->bounds.x = transform_component_data->bounds.x + (transform_component_data->bounds.w - component_data->bounds.w) * component_data->position.x;
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component_data->bounds.y = transform_component_data->bounds.y + (transform_component_data->bounds.h - component_data->bounds.h) * component_data->position.y;
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component_data->bounds.y = transform_component_data->bounds.y + (transform_component_data->bounds.h - component_data->bounds.h) * component_data->position.y;
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@ -44,9 +44,9 @@ int hitbox_component_update(component_t *component)
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#include "display.h"
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#include "display.h"
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#include "errors.h"
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#include "errors.h"
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int hitbox_component_draw(component_t *component)
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int hitbox_component_draw(const component_t *component)
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{
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{
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hitbox_component_data_t *component_data = component->data;
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const hitbox_component_data_t *component_data = component->data;
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if(display_draw_frect(&component_data->bounds, C_RED, 128)) return EXIT_FAILURE;
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if(display_draw_frect(&component_data->bounds, C_RED, 128)) return EXIT_FAILURE;
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@ -28,14 +28,16 @@ inline int sprite_component_init(component_t *component)
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inline int sprite_component_update(component_t *component)
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inline int sprite_component_update(component_t *component)
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{
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{
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sprite_component_data_t *component_data = component->data;
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sprite_component_data_t *component_data = component->data;
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component_data->dst_rect = component_data->transform_component_data->bounds;
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component_data->dst_rect = component_data->transform_component_data->bounds;
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return EXIT_SUCCESS;
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return EXIT_SUCCESS;
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}
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}
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inline int sprite_component_draw(component_t *component)
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inline int sprite_component_draw(const component_t *component)
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{
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{
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sprite_component_data_t *component_data = component->data;
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const sprite_component_data_t *component_data = component->data;
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if(display_draw_texture(component_data->texture, &component_data->src_rect, &component_data->dst_rect, component_data->flip)) return EXIT_FAILURE;
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if(display_draw_texture(component_data->texture, &component_data->src_rect, &component_data->dst_rect, component_data->flip)) return EXIT_FAILURE;
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return EXIT_SUCCESS;
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return EXIT_SUCCESS;
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@ -27,9 +27,9 @@ inline int transform_component_update(component_t *component __attribute__((unus
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#include "display.h"
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#include "display.h"
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#include "errors.h"
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#include "errors.h"
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inline int transform_component_draw(component_t *component)
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inline int transform_component_draw(const component_t *component)
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{
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{
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transform_component_data_t *component_data = component->data;
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const transform_component_data_t *component_data = component->data;
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if(display_draw_frect(&component_data->bounds, C_BLUE, 128)) return EXIT_FAILURE;
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if(display_draw_frect(&component_data->bounds, C_BLUE, 128)) return EXIT_FAILURE;
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