2D_Engine_C/src/components/headers/transform_component.h

22 lines
514 B
C

#ifndef TRANSFORM_COMPONENT_H
#define TRANSFORM_COMPONENT_H
#include "ecs.h"
#include "vector2d.h"
#include "errors.h"
typedef struct transform_component_data_t {
frect_t bounds;
} transform_component_data_t;
int transform_component_init(component_t *component);
int transform_component_update(component_t *component);
#if DEBUG >= 2
int transform_component_draw(const component_t *component);
#endif // DEBUG >= 2
int transform_component_destroy(component_t *component);
#endif // TRANSFORM_COMPONENT_H