Loading entities from maps.
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parent
73a3133547
commit
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@ -1 +1 @@
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Subproject commit 4995e0757b6b8fc494b37b9d0ad669eff7f776df
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Subproject commit a9d88e50e71ed30570c72f3587be8f8899ca697f
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258
src/game.c
258
src/game.c
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@ -6,6 +6,7 @@
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#include "event_bus.h"
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#include "ecs.h"
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#include "components.h"
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#include "map.h"
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#include "inputs.h"
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#include "errors.h"
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@ -94,262 +95,11 @@ int game_init(void)
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if(!entity_new_component(player_entity, PLAYER_SYSTEM)) return_failure_int;
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}
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/* ======== Lever ========*/
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{
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entity_t *lever_entity = entity_manager_new_entity(1);
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if(!lever_entity) return_failure_int;
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{
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component_t *transform_component = entity_new_component(lever_entity, TRANSFORM_COMPONENT);
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if(!transform_component) return_failure_int;
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asset_t *map_asset = asset_manager_get_asset("dungeon_room_1");
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if(!map_asset) return_failure_int;
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transform_component_data_t *transform_component_data = transform_component->data;
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transform_component_data->bounds = (frect_t) {
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.x = 30.0f,
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.y = 120.0f,
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.w = 48.0f,
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.h = 32.0f
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};
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}
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{
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component_t *sprite_component = entity_new_component(lever_entity, SPRITE_COMPONENT);
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if(!sprite_component) return_failure_int;
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sprite_component_data_t *sprite_component_data = sprite_component->data;
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asset_t *asset = asset_manager_load_asset("lever_sheet", ASSET_TEXTURE);
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if(!asset) return_failure_int;
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sprite_component_data->texture = asset->data;
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}
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{
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component_t *animation_system = entity_new_component(lever_entity, ANIMATION_SYSTEM);
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if(!animation_system) return_failure_int;
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animation_system_data_t *animation_system_data = animation_system->data;
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animation_system_data->nb_frames = 3;
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animation_system_data->current_frame_nb = 0;
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animation_system_data->frame_delay_ms = LEVER_DEFAULT_ANIMATION_SPEED;
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animation_system_data->play = false;
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animation_system_data->loop = false;
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animation_system_data->reverse = false;
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if(animation_system_apply_changes(animation_system)) return_failure_int;
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}
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{
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component_t *hitbox_component = entity_new_component(lever_entity, HITBOX_COMPONENT);
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if(!hitbox_component) return_failure_int;
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hitbox_component_data_t *hitbox_component_data = hitbox_component->data;
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hitbox_component_data->position = (fvector2d_t) {
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.x = 0.3333333333333333f,
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.y = 0.59375
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};
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hitbox_component_data->scale = (fvector2d_t) {
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.x = 0.3333333333333333f,
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.y = 0.34375f
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};
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}
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{
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component_t *interact_component = entity_new_component(lever_entity, INTERACT_COMPONENT);
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if(!interact_component) return_failure_int;
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interact_component_data_t *interact_component_data = interact_component->data;
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interact_component_data->position = (fvector2d_t) {
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.x = 0.16666666666666666f,
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.y = 0.34375f
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};
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interact_component_data->scale = (fvector2d_t) {
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.x = 0.6666666666666666f,
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.y = 0.84375f
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};
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interact_component_data->type = INTERACT_TOGGLE;
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interact_component_data->state = 0;
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interact_component_modify_topic_id(interact_component, 0);
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}
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{
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component_t *lever_component = entity_new_component(lever_entity, LEVER_COMPONENT);
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if(!lever_component) return_failure_int;
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lever_component_data_t * lever_component_data = lever_component->data;
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lever_component_data->topic_id = 0;
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lever_component_data->state = false;
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lever_component_subscribe(lever_component);
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}
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}
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/* ======== Door ======== */
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{
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entity_t *door_entity = entity_manager_new_entity(1);
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if(!door_entity) return_failure_int;
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{
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component_t *transform_component = entity_new_component(door_entity, TRANSFORM_COMPONENT);
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if(!transform_component) return_failure_int;
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transform_component_data_t *transform_component_data = transform_component->data;
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transform_component_data->bounds = (frect_t) {
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.x = 120.0f,
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.y = 30.0f,
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.w = 32.0f,
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.h = 48.0f
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};
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}
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{
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component_t *sprite_component = entity_new_component(door_entity, SPRITE_COMPONENT);
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if(!sprite_component) return_failure_int;
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sprite_component_data_t * sprite_component_data = sprite_component->data;
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asset_t *asset = asset_manager_load_asset("barred_door_sheet", ASSET_TEXTURE);
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if(!asset) return_failure_int;
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sprite_component_data->texture = asset->data;
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}
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{
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component_t *animation_system = entity_new_component(door_entity, ANIMATION_SYSTEM);
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if(!animation_system) return_failure_int;
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animation_system_data_t *animation_system_data = animation_system->data;
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animation_system_data->nb_frames = 8;
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animation_system_data->current_frame_nb = 0;
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animation_system_data->frame_delay_ms = BARRED_DOOR_DEFAULT_ANIMATION_SPEED;
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animation_system_data->play = false;
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animation_system_data->loop = false;
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animation_system_data->reverse = false;
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if(animation_system_apply_changes(animation_system)) return_failure_int;
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}
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{
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component_t *hitbox_component = entity_new_component(door_entity, HITBOX_COMPONENT);
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if(!hitbox_component) return_failure_int;
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hitbox_component_data_t * hitbox_component_data = hitbox_component->data;
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hitbox_component_data->position = (fvector2d_t) {
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.x = 0.0f,
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.y = 0.8333333333333334f
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};
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hitbox_component_data->scale = (fvector2d_t) {
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.x = 1.0f,
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.y = 0.16666666666666666f
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};
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}
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{
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component_t *door_component = entity_new_component(door_entity, DOOR_COMPONENT);
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if(!door_component) return_failure_int;
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door_component_data_t * door_component_data = door_component->data;
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door_component_data->topic_id = 0;
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door_component_data->state = false;
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door_component_subscribe(door_component);
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}
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}
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/* ======== Door 2 ======== */
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{
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entity_t *door2_entity = entity_manager_new_entity(1);
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if(!door2_entity) return_failure_int;
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{
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component_t *transform_component = entity_new_component(door2_entity, TRANSFORM_COMPONENT);
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if(!transform_component) return_failure_int;
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transform_component_data_t *transform_component_data = transform_component->data;
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transform_component_data->bounds = (frect_t) {
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.x = 240.0f,
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.y = 30.0f,
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.w = 32.0f,
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.h = 48.0f
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};
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}
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{
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component_t *sprite_component = entity_new_component(door2_entity, SPRITE_COMPONENT);
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if(!sprite_component) return_failure_int;
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sprite_component_data_t *sprite_component_data = sprite_component->data;
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asset_t *asset = asset_manager_load_asset("wooden_door_sheet", ASSET_TEXTURE);
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if(!asset) return_failure_int;
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sprite_component_data->texture = asset->data;
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}
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{
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component_t *animation_system = entity_new_component(door2_entity, ANIMATION_SYSTEM);
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if(!animation_system) return_failure_int;
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animation_system_data_t *animation_system_data = animation_system->data;
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animation_system_data->nb_frames = 6;
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animation_system_data->current_frame_nb = 0;
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animation_system_data->frame_delay_ms = WOODEN_DOOR_DEFAULT_ANIMATION_SPEED;
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animation_system_data->play = false;
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animation_system_data->loop = false;
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animation_system_data->reverse = false;
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if(animation_system_apply_changes(animation_system)) return_failure_int;
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}
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{
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component_t *hitbox_component = entity_new_component(door2_entity, HITBOX_COMPONENT);
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if(!hitbox_component) return_failure_int;
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hitbox_component_data_t *hitbox_component_data = hitbox_component->data;
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hitbox_component_data->position = (fvector2d_t) {
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.x = 0.0f,
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.y = 0.8333333333333334f
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};
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hitbox_component_data->scale = (fvector2d_t) {
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.x = 1.0f,
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.y = 0.16666666666666666f
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};
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}
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{
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component_t *door_component = entity_new_component(door2_entity, DOOR_COMPONENT);
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if(!door_component) return_failure_int;
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door_component_data_t * door_component_data = door_component->data;
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door_component_data->topic_id = 0;
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door_component_data->state = false;
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door_component_subscribe(door_component);
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}
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}
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if(map_load_entities(map_asset->data)) return_failure_int;
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game.is_running = true;
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