Time passes correctly now.
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@ -44,7 +44,7 @@ void game_handle_event(void)
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static inline void update_time(void)
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{
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clock_t last_clock_state = clock();
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static clock_t last_clock_state = 0;
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clock_t start_clock = clock();
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game.delta_time_ms = (float)(start_clock - last_clock_state) * 1000.0f / CLOCKS_PER_SEC;
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last_clock_state = start_clock;
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