Compare commits

..

No commits in common. "d5ccaee45733977115285f372480c7a5f83fca67" and "c6cb48d53977f4057019f88fd37f16922444cbf4" have entirely different histories.

16 changed files with 127 additions and 105 deletions

@ -1 +1 @@
Subproject commit 95167c91e8713cf05e9bade6c978903e9f0bdb39 Subproject commit 4a93ca2a9d77eeb65ac51bba13560258d83fe772

View File

@ -8,6 +8,25 @@
#include "memory_alloc.h" #include "memory_alloc.h"
#include "errors.h" #include "errors.h"
// Event arg = size_t state, Subscription arg = entity_t *entity
static inline int door_component_callback(va_list event_args, void *subscription_data)
{
const entity_t *entity = subscription_data;
component_t *door_component = entity_get_component(entity, DOOR_COMPONENT);
if(!door_component)
{
error_printf("Failed to get door component.");
return EXIT_FAILURE;
}
door_component_data_t *component_data = door_component->data;
component_data->state = (bool)va_arg(event_args, size_t);
return EXIT_SUCCESS;
}
inline int door_component_init(component_t *component) inline int door_component_init(component_t *component)
{ {
door_component_data_t *component_data = component->data; door_component_data_t *component_data = component->data;
@ -61,28 +80,9 @@ inline int door_component_destroy(component_t *component)
return EXIT_SUCCESS; return EXIT_SUCCESS;
} }
// Event arg : size_t state, Subscription arg : entity_t *entity
static inline int door_component_callback(va_list event_args, void *subscription_data)
{
const entity_t *entity = subscription_data;
component_t *door_component = entity_get_component(entity, DOOR_COMPONENT);
if(!door_component)
{
error_printf("Failed to get door component.");
return EXIT_FAILURE;
}
door_component_data_t *component_data = door_component->data;
component_data->state = (bool)va_arg(event_args, size_t);
return EXIT_SUCCESS;
}
inline int door_component_subscribe(door_component_data_t *component_data, entity_t *entity) inline int door_component_subscribe(door_component_data_t *component_data, entity_t *entity)
{ {
if(event_bus_subscribe(component_data->topic_id, door_component_callback, entity)) return_failure_int; if(event_bus_subscribe(&game.event_bus, component_data->topic_id, door_component_callback, entity)) return_failure_int;
return EXIT_SUCCESS; return EXIT_SUCCESS;
} }

View File

@ -23,7 +23,9 @@ typedef struct animation_system_data_t {
} animation_system_data_t; } animation_system_data_t;
int animation_system_init(component_t *component); int animation_system_init(component_t *component);
int animation_system_update(component_t *component); int animation_system_update(component_t *component);
int animation_system_destroy(component_t *component); int animation_system_destroy(component_t *component);
int animation_system_apply_changes(animation_system_data_t *system_data); int animation_system_apply_changes(animation_system_data_t *system_data);

View File

@ -19,7 +19,9 @@ typedef struct door_component_data_t {
} door_component_data_t; } door_component_data_t;
int door_component_init(component_t *component); int door_component_init(component_t *component);
int door_component_update(component_t *component); int door_component_update(component_t *component);
int door_component_destroy(component_t *component); int door_component_destroy(component_t *component);
int door_component_subscribe(door_component_data_t *component_data, entity_t *entity); int door_component_subscribe(door_component_data_t *component_data, entity_t *entity);

View File

@ -18,10 +18,13 @@ typedef struct hitbox_component_data_t {
} hitbox_component_data_t; } hitbox_component_data_t;
int hitbox_component_init(component_t *component); int hitbox_component_init(component_t *component);
int hitbox_component_update(component_t *component); int hitbox_component_update(component_t *component);
#if DEBUG >= 2 #if DEBUG >= 2
int hitbox_component_draw(const component_t *component); int hitbox_component_draw(const component_t *component);
#endif #endif
int hitbox_component_destroy(component_t *component); int hitbox_component_destroy(component_t *component);
#endif // HITBOX_COMPONENT_H #endif // HITBOX_COMPONENT_H

View File

@ -25,13 +25,17 @@ typedef struct interact_component_data_t {
} interact_component_data_t; } interact_component_data_t;
int interact_component_init(component_t *component); int interact_component_init(component_t *component);
int interact_component_update(component_t *component); int interact_component_update(component_t *component);
#if DEBUG >= 2 #if DEBUG >= 2
int interact_component_draw(const component_t *component); int interact_component_draw(const component_t *component);
#endif // DEBUG >= 2 #endif // DEBUG >= 2
int interact_component_destroy(component_t *component); int interact_component_destroy(component_t *component);
int interact_component_interact(interact_component_data_t *component_data); int interact_component_interact(interact_component_data_t *component_data);
int interact_component_modify_topic_id(interact_component_data_t *component_data, size_t id); int interact_component_modify_topic_id(interact_component_data_t *component_data, size_t id);
#endif // TRANSFORM_COMPONENT_H #endif // TRANSFORM_COMPONENT_H

View File

@ -17,7 +17,9 @@ typedef struct lever_component_data_t {
} lever_component_data_t; } lever_component_data_t;
int lever_component_init(component_t *component); int lever_component_init(component_t *component);
int lever_component_update(component_t *component); int lever_component_update(component_t *component);
int lever_component_destroy(component_t *component); int lever_component_destroy(component_t *component);
int lever_component_subscribe(lever_component_data_t *component_data, entity_t *entity); int lever_component_subscribe(lever_component_data_t *component_data, entity_t *entity);

View File

@ -17,7 +17,9 @@ typedef struct physics_system_data_t {
} physics_system_data_t; } physics_system_data_t;
int physics_system_init(component_t *component); int physics_system_init(component_t *component);
int physics_system_update(component_t *component); int physics_system_update(component_t *component);
int physics_system_destroy(component_t *component); int physics_system_destroy(component_t *component);
#endif // PHYSICS_SYSTEM_H #endif // PHYSICS_SYSTEM_H

View File

@ -33,7 +33,9 @@ typedef struct player_system_data_t {
} player_system_data_t; } player_system_data_t;
int player_system_init(component_t *component); int player_system_init(component_t *component);
int player_system_update(component_t *component); int player_system_update(component_t *component);
int player_system_destroy(component_t *component); int player_system_destroy(component_t *component);
#endif // PLAYER_SYSTEM_H #endif // PLAYER_SYSTEM_H

View File

@ -16,8 +16,11 @@ typedef struct sprite_component_data_t {
} sprite_component_data_t; } sprite_component_data_t;
int sprite_component_init(component_t *component); int sprite_component_init(component_t *component);
int sprite_component_update(component_t *component); int sprite_component_update(component_t *component);
int sprite_component_draw(const component_t *component); int sprite_component_draw(const component_t *component);
int sprite_component_destroy(component_t *component); int sprite_component_destroy(component_t *component);
#endif // SPRITE_COMPONENT_H #endif // SPRITE_COMPONENT_H

View File

@ -10,10 +10,13 @@ typedef struct transform_component_data_t {
} transform_component_data_t; } transform_component_data_t;
int transform_component_init(component_t *component); int transform_component_init(component_t *component);
int transform_component_update(component_t *component); int transform_component_update(component_t *component);
#if DEBUG >= 2 #if DEBUG >= 2
int transform_component_draw(const component_t *component); int transform_component_draw(const component_t *component);
#endif // DEBUG >= 2 #endif // DEBUG >= 2
int transform_component_destroy(component_t *component); int transform_component_destroy(component_t *component);
#endif // TRANSFORM_COMPONENT_H #endif // TRANSFORM_COMPONENT_H

View File

@ -28,7 +28,7 @@ inline int interact_component_init(component_t *component)
component_data->topic_id = 0; component_data->topic_id = 0;
if(event_bus_new_topic(component_data->topic_id)) return_failure_int; if(event_bus_new_topic(&game.event_bus, component_data->topic_id)) return_failure_int;
component_data->activated = true; component_data->activated = true;
@ -83,14 +83,14 @@ inline int interact_component_interact(interact_component_data_t *component_data
return EXIT_FAILURE; return EXIT_FAILURE;
} }
if(event_bus_publish(component_data->topic_id, component_data->state)) return_failure_int; if(event_bus_publish(&game.event_bus, component_data->topic_id, component_data->state)) return_failure_int;
return EXIT_SUCCESS; return EXIT_SUCCESS;
} }
inline int interact_component_modify_topic_id(interact_component_data_t *component_data, size_t id) inline int interact_component_modify_topic_id(interact_component_data_t *component_data, size_t id)
{ {
if(event_bus_change_topic_id(component_data->topic_id, id)) return_failure_int; if(event_bus_change_topic_id(&game.event_bus, component_data->topic_id, id)) return_failure_int;
component_data->topic_id = id; component_data->topic_id = id;

View File

@ -8,6 +8,25 @@
#include "memory_alloc.h" #include "memory_alloc.h"
#include "errors.h" #include "errors.h"
// Args = entity_t *entity, size_t state
static inline int lever_component_callback(va_list args, void *subscription_data)
{
const entity_t *entity = subscription_data;
component_t *lever_component = entity_get_component(entity, LEVER_COMPONENT);
if(!lever_component)
{
error_printf("Failed to get lever component.");
return EXIT_FAILURE;
}
lever_component_data_t *component_data = lever_component->data;
component_data->state = (bool)va_arg(args, size_t);
return EXIT_SUCCESS;
}
inline int lever_component_init(component_t *component) inline int lever_component_init(component_t *component)
{ {
lever_component_data_t *component_data = component->data; lever_component_data_t *component_data = component->data;
@ -50,28 +69,9 @@ inline int lever_component_destroy(component_t *component)
return EXIT_SUCCESS; return EXIT_SUCCESS;
} }
// Event arg : size_t state, Subscription arg : entity_t *entity
static inline int lever_component_callback(va_list args, void *subscription_data)
{
const entity_t *entity = subscription_data;
component_t *lever_component = entity_get_component(entity, LEVER_COMPONENT);
if(!lever_component)
{
error_printf("Failed to get lever component.");
return EXIT_FAILURE;
}
lever_component_data_t *component_data = lever_component->data;
component_data->state = (bool)va_arg(args, size_t);
return EXIT_SUCCESS;
}
inline int lever_component_subscribe(lever_component_data_t *component_data, entity_t *entity) inline int lever_component_subscribe(lever_component_data_t *component_data, entity_t *entity)
{ {
if(event_bus_subscribe(component_data->topic_id, lever_component_callback, entity)) return_failure_int; if(event_bus_subscribe(&game.event_bus, component_data->topic_id, lever_component_callback, entity)) return_failure_int;
return EXIT_SUCCESS; return EXIT_SUCCESS;
} }

View File

@ -44,35 +44,6 @@ inline int physics_system_init(component_t *component)
} }
// Args : physics_system_data_t *system_data, size_t entity_id // Args : physics_system_data_t *system_data, size_t entity_id
static int action_detect_solve_entities_collision(elem_t *elem, va_list args);
int physics_system_update(component_t *component)
{
physics_system_data_t *system_data = component->data;
transform_component_data_t *transform_component_data = system_data->transform_component_data;
hitbox_component_data_t *hitbox_component_data = system_data->hitbox_component_data;
system_data->velocity.x = lerp(system_data->velocity.x, system_data->target_velocity.x, system_data->smoothing_factor);
system_data->velocity.y = lerp(system_data->velocity.y, system_data->target_velocity.y, system_data->smoothing_factor);
if(hitbox_component_data->activated)
if(linked_list_for_each(&game.entity_manager.entities, action_detect_solve_entities_collision, system_data, component->entity->id)) return EXIT_FAILURE;
transform_component_data->bounds.x += system_data->velocity.x * system_data->speed * (float)game.delta_time_ms / 1000.0f;
transform_component_data->bounds.y += system_data->velocity.y * system_data->speed * (float)game.delta_time_ms / 1000.0f;
return EXIT_SUCCESS;
}
inline int physics_system_destroy(component_t *component)
{
physics_system_data_t *system_data = component->data;
free(system_data);
return EXIT_SUCCESS;
}
static inline int action_detect_solve_entities_collision(elem_t *elem, va_list args) static inline int action_detect_solve_entities_collision(elem_t *elem, va_list args)
{ {
const entity_t *target_entity = elem->data; const entity_t *target_entity = elem->data;
@ -133,3 +104,30 @@ static inline int action_detect_solve_entities_collision(elem_t *elem, va_list a
return EXIT_SUCCESS; return EXIT_SUCCESS;
} }
int physics_system_update(component_t *component)
{
physics_system_data_t *system_data = component->data;
transform_component_data_t *transform_component_data = system_data->transform_component_data;
hitbox_component_data_t *hitbox_component_data = system_data->hitbox_component_data;
system_data->velocity.x = lerp(system_data->velocity.x, system_data->target_velocity.x, system_data->smoothing_factor);
system_data->velocity.y = lerp(system_data->velocity.y, system_data->target_velocity.y, system_data->smoothing_factor);
if(hitbox_component_data->activated)
if(linked_list_for_each(&game.entity_manager.entities, action_detect_solve_entities_collision, system_data, component->entity->id)) return EXIT_FAILURE;
transform_component_data->bounds.x += system_data->velocity.x * system_data->speed * (float)game.delta_time_ms / 1000.0f;
transform_component_data->bounds.y += system_data->velocity.y * system_data->speed * (float)game.delta_time_ms / 1000.0f;
return EXIT_SUCCESS;
}
inline int physics_system_destroy(component_t *component)
{
physics_system_data_t *system_data = component->data;
free(system_data);
return EXIT_SUCCESS;
}

View File

@ -58,15 +58,6 @@ inline int player_system_update(component_t *component)
return EXIT_SUCCESS; return EXIT_SUCCESS;
} }
inline int player_system_destroy(component_t *component)
{
player_system_data_t *component_data = component->data;
free(component_data);
return EXIT_SUCCESS;
}
static inline void player_system_get_inputs(player_system_data_t *system_data) static inline void player_system_get_inputs(player_system_data_t *system_data)
{ {
system_data->last_state = system_data->state; system_data->last_state = system_data->state;
@ -132,7 +123,7 @@ static inline int player_system_set_animation_and_speed(player_system_data_t *sy
{ {
physics_system_data->speed = PLAYER_DEFAULT_RUN_SPEED; physics_system_data->speed = PLAYER_DEFAULT_RUN_SPEED;
asset_t *asset = asset_manager_get_asset("player_run_sheet"); asset_t *asset = asset_manager_get_asset(&game.asset_manager, "player_run_sheet");
if(!asset) return_failure_int; if(!asset) return_failure_int;
sprite_component_data->texture = asset->data; sprite_component_data->texture = asset->data;
@ -146,7 +137,7 @@ static inline int player_system_set_animation_and_speed(player_system_data_t *sy
{ {
physics_system_data->speed = PLAYER_DEFAULT_WALK_SPEED; physics_system_data->speed = PLAYER_DEFAULT_WALK_SPEED;
asset_t *asset = asset_manager_get_asset("player_walk_sheet"); asset_t *asset = asset_manager_get_asset(&game.asset_manager, "player_walk_sheet");
if(!asset) return_failure_int; if(!asset) return_failure_int;
sprite_component_data->texture = asset->data; sprite_component_data->texture = asset->data;
@ -159,7 +150,7 @@ static inline int player_system_set_animation_and_speed(player_system_data_t *sy
} }
else if(!(system_data->state & PLAYER_MOVING) && (system_data->last_state & PLAYER_MOVING)) else if(!(system_data->state & PLAYER_MOVING) && (system_data->last_state & PLAYER_MOVING))
{ {
asset_t *asset = asset_manager_get_asset("player_idle_sheet"); asset_t *asset = asset_manager_get_asset(&game.asset_manager, "player_idle_sheet");
if(!asset) return_failure_int; if(!asset) return_failure_int;
sprite_component_data->texture = asset->data; sprite_component_data->texture = asset->data;
@ -213,3 +204,12 @@ static inline int player_system_process_interaction(player_system_data_t *system
return EXIT_SUCCESS; return EXIT_SUCCESS;
} }
inline int player_system_destroy(component_t *component)
{
player_system_data_t *component_data = component->data;
free(component_data);
return EXIT_SUCCESS;
}

View File

@ -14,15 +14,15 @@ int game_init(void)
game.is_running = false; game.is_running = false;
if(display_init()) return_failure_int; if(display_init()) return_failure_int;
if(asset_manager_init()) return_failure_int; if(asset_manager_init(&game.asset_manager)) return_failure_int;
event_bus_init(); event_bus_init(&game.event_bus);
entity_manager_init(); entity_manager_init(&game.entity_manager);
if(!asset_manager_load_asset("tileset", ASSET_TEXTURE)) return_failure_int; if(!asset_manager_load_asset(&game.asset_manager, "tileset", ASSET_TEXTURE)) return_failure_int;
/* ======== Player ======== */ /* ======== Player ======== */
{ {
entity_t *player_entity = entity_manager_new_entity(0); entity_t *player_entity = entity_manager_new_entity(&game.entity_manager, 0);
if(!player_entity) return_failure_int; if(!player_entity) return_failure_int;
{ {
@ -45,13 +45,14 @@ int game_init(void)
sprite_component_data_t *sprite_component_data = sprite_component->data; sprite_component_data_t *sprite_component_data = sprite_component->data;
asset_t *asset = asset_manager_load_asset("player_idle_sheet", ASSET_TEXTURE); if(!asset_manager_load_asset(&game.asset_manager, "player_idle_sheet", ASSET_TEXTURE)) return_failure_int;
if(!asset_manager_load_asset(&game.asset_manager, "player_walk_sheet", ASSET_TEXTURE)) return_failure_int;
if(!asset_manager_load_asset(&game.asset_manager, "player_run_sheet", ASSET_TEXTURE)) return_failure_int;
asset_t *asset = asset_manager_get_asset(&game.asset_manager, "player_idle_sheet");
if(!asset) return_failure_int; if(!asset) return_failure_int;
sprite_component_data->texture = asset->data; sprite_component_data->texture = asset->data;
if(!asset_manager_load_asset("player_walk_sheet", ASSET_TEXTURE)) return_failure_int;
if(!asset_manager_load_asset("player_run_sheet", ASSET_TEXTURE)) return_failure_int;
} }
{ {
@ -94,7 +95,7 @@ int game_init(void)
} }
/* ======== Lever ========*/ /* ======== Lever ========*/
{ {
entity_t *lever_entity = entity_manager_new_entity(1); entity_t *lever_entity = entity_manager_new_entity(&game.entity_manager, 1);
if(!lever_entity) return_failure_int; if(!lever_entity) return_failure_int;
{ {
@ -117,7 +118,7 @@ int game_init(void)
sprite_component_data_t *sprite_component_data = sprite_component->data; sprite_component_data_t *sprite_component_data = sprite_component->data;
asset_t *asset = asset_manager_load_asset("lever_sheet", ASSET_TEXTURE); asset_t *asset = asset_manager_load_asset(&game.asset_manager, "lever_sheet", ASSET_TEXTURE);
if(!asset) return_failure_int; if(!asset) return_failure_int;
sprite_component_data->texture = asset->data; sprite_component_data->texture = asset->data;
@ -195,7 +196,7 @@ int game_init(void)
/* ======== Door ======== */ /* ======== Door ======== */
{ {
entity_t *door_entity = entity_manager_new_entity(1); entity_t *door_entity = entity_manager_new_entity(&game.entity_manager, 1);
if(!door_entity) return_failure_int; if(!door_entity) return_failure_int;
{ {
@ -218,7 +219,7 @@ int game_init(void)
sprite_component_data_t * sprite_component_data = sprite_component->data; sprite_component_data_t * sprite_component_data = sprite_component->data;
asset_t *asset = asset_manager_load_asset("barred_door_sheet", ASSET_TEXTURE); asset_t *asset = asset_manager_load_asset(&game.asset_manager, "barred_door_sheet", ASSET_TEXTURE);
if(!asset) return_failure_int; if(!asset) return_failure_int;
sprite_component_data->texture = asset->data; sprite_component_data->texture = asset->data;
@ -273,7 +274,7 @@ int game_init(void)
/* ======== Door 2 ======== */ /* ======== Door 2 ======== */
{ {
entity_t *door2_entity = entity_manager_new_entity(1); entity_t *door2_entity = entity_manager_new_entity(&game.entity_manager, 1);
if(!door2_entity) return_failure_int; if(!door2_entity) return_failure_int;
{ {
@ -296,7 +297,7 @@ int game_init(void)
sprite_component_data_t *sprite_component_data = sprite_component->data; sprite_component_data_t *sprite_component_data = sprite_component->data;
asset_t *asset = asset_manager_load_asset("wooden_door_sheet", ASSET_TEXTURE); asset_t *asset = asset_manager_load_asset(&game.asset_manager, "wooden_door_sheet", ASSET_TEXTURE);
if(!asset) return_failure_int; if(!asset) return_failure_int;
sprite_component_data->texture = asset->data; sprite_component_data->texture = asset->data;
@ -372,7 +373,7 @@ void game_handle_event(void)
int game_update(void) int game_update(void)
{ {
if(entity_manager_update()) if(entity_manager_update(&game.entity_manager))
{ {
game.is_running = false; game.is_running = false;
return_failure_int; return_failure_int;
@ -389,7 +390,7 @@ int game_render(void)
return_failure_int; return_failure_int;
} }
if(entity_manager_draw()) if(entity_manager_draw(&game.entity_manager))
{ {
game.is_running = false; game.is_running = false;
return_failure_int; return_failure_int;
@ -402,9 +403,9 @@ int game_render(void)
int game_exit(void) int game_exit(void)
{ {
entity_manager_exit(); entity_manager_exit(&game.entity_manager);
event_bus_exit(); event_bus_exit(&game.event_bus);
if(asset_manager_exit()) return_failure_int; if(asset_manager_exit(&game.asset_manager)) return_failure_int;
display_exit(); display_exit();
return EXIT_SUCCESS; return EXIT_SUCCESS;