32 lines
1.0 KiB
Makefile
32 lines
1.0 KiB
Makefile
SOURCES += \
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game.c \
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components/transform_component.c \
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components/sprite_component.c \
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components/hitbox_component.c \
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components/physics_system.c \
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components/interact_component.c \
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components/animation_system.c \
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components/player_system.c \
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components/lever_component.c \
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components/door_component.c \
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components/lua_component.c
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INCLUDES += \
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$(SOURCE_DIR)/components \
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$(CORE_DIR) \
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$(CORE_DIR)/$(HOST_DIR)/$(HOST)
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OBJECTS := $(SOURCES:%=$(BUILD_DIR)/$(SOURCE_DIR)/%.o)
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$(BUILD_DIR)/$(OUTPUT): $(BUILD_DIR)/$(LIBCORE) $(OBJECTS)
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@echo -e "[100%] $(YELLOW)Linking $(OUTPUT)$(RESET)"
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$(Q)$(CC) $(CFLAGS) $(LDFLAGS) $(OBJECTS) $(BUILD_DIR)/$(LIBCORE) -o $@
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$(BUILD_DIR)/$(SOURCE_DIR)/%.c.o: $(ROOT)/$(SOURCE_DIR)/%.c
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$(eval CURRENT_FILE := $(shell echo $$(($(CURRENT_FILE) + 1))))
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$(eval PERCENTAGE := $(shell echo $$(($(CURRENT_FILE) * 100 / $(TOTAL_BUILD_FILES)))))
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@echo -e "[$(PERCENTAGE)%] $(GREEN)Building C object $@$(RESET)"
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$(Q)$(CC) $(CFLAGS) $(INCLUDES:%=-I%) -MMD -MP -c $< -o $@
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-include $(OBJECTS:.o=.d)
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