53 lines
1.7 KiB
Makefile
53 lines
1.7 KiB
Makefile
# Source files
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SOURCES := \
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main.c \
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game.c \
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ecs/ecs.c \
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ecs/components/transform_component.c \
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ecs/components/sprite_component.c \
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ecs/components/animation_system.c \
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ecs/components/player_system.c
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# Compiler and flags
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SRC_CC = gcc
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SRC_CFLAGS = -Wall -Wextra -std=c17 -g
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SRC_INCLUDE_DIRS = $(SOURCE_DIR)/headers $(SOURCE_DIR)/ecs/headers $(SOURCE_DIR)/ecs/components/headers $(CORE_DIR)/headers
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SRC_LDFLAGS =
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# Deduce objects
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SOURCE_OBJECTS = $(SOURCES:%.c=$(BUILD_DIR)/$(SOURCE_DIR)/%.o)
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# Current file nb to process
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CURRENT_SRC_FILE := 0
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# Build src target
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build_src: src_setup count_src_build $(BUILD_DIR)/$(SOURCE_OUTPUT) src_end
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# Source build directories and
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src_setup:
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@echo "Building Source (2/3)"
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$(Q)mkdir -p $(dir $(SOURCE_OBJECTS))
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# Count
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count_src_build:
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$(eval export TOTAL_SRC_FILES := $(shell echo $$(($$(make -n $(SOURCE_OBJECTS) 2>/dev/null | grep -c "Building") + 1))))
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# Link game target
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$(BUILD_DIR)/$(SOURCE_OUTPUT): $(SOURCE_OBJECTS) $(BUILD_DIR)/libCore.so
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@echo -e "[100%] $(YELLOW)Linking $(SOURCE_OUTPUT)$(RESET)"
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$(Q)$(SRC_CC) $(SOURCE_OBJECTS) -L./$(BUILD_DIR) $(SRC_LDFLAGS) -lCore -Wl,-rpath,$(BUILD_DIR) -o $@
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# Build .o files
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$(BUILD_DIR)/$(SOURCE_DIR)/%.o: $(SOURCE_DIR)/%.c
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$(eval CURRENT_SRC_FILE := $(shell echo $$(($(CURRENT_SRC_FILE)+1))))
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$(eval PERCENTAGE := $(shell echo $$(($(CURRENT_SRC_FILE)*100/$(TOTAL_SRC_FILES)))))
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@echo -e "[$(PERCENTAGE)%] $(GREEN)Building C object $@$(RESET)"
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$(Q)$(SRC_CC) $(SRC_CFLAGS) $(SRC_INCLUDE_DIRS:%=-I%) -MMD -MP -c $< -o $@
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# Print ending message
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src_end: $(BUILD_DIR)/$(SOURCE_OUTPUT)
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@echo "Built target $(SOURCE_OUTPUT)"
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# Source files dependencies
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-include $(SOURCE_OBJECTS:.o=.d)
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