2D_Engine_C/core/display.c

37 lines
671 B
C

#include "display.h"
#include <SDL2/SDL.h>
SDL_Window *window = NULL;
SDL_Renderer *renderer = NULL;
void display_init(void)
{
SDL_Init(SDL_INIT_EVERYTHING);
window = SDL_CreateWindow("2D_Engine", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, DISPLAY_WIDTH, DISPLAY_HEIGHT, SDL_WINDOW_SHOWN);
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
}
void display_update(void)
{
}
void display_clear(void)
{
SDL_SetRenderDrawColor(renderer, COLOR_WHITE);
SDL_RenderClear(renderer);
}
void display_subimage()
{
}
void display_exit_void(void)
{
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
}