2D_Engine_C/assets/asset_builder/README.md

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Asset file structure

Description Length
Assets number size_t (64 bits)
...
Asset name const char * (variable length)
Asset start index size_t (64 bits)
Asset end index size_t (64 bits)
...
Asset data depend on assets content and number

PNG

Convert RGBA to RGB with #FF00FF as the transparent color. If alpha null then the color of the pixel will be replaced with this.

Image asset data structure

Description Length
Image width size_t (64 bits)
Image height size_t (64 bits)
Image data depend on image content