2D_Engine_C/assets/asset_builder/README.md

701 B

Asset file structure

Description Length
Assets number int (32 bits)
...
Asset name const char * (variable length)
Asset start index int (32 bits)
Asset end index int (32 bits)
...
Asset data depend on assets content and number

PNG

Convert RGBA to RGB with #FF00FF as the transparent color. If alpha null then the color of the pixel will be replaced with this.