2D_Engine_C/TODO.md

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# What to do for the 2D Engine
### Todo
###### Features
- [ ] Change linked list for each implementation to a macro (iykyk)
- [ ] Add compression into asset builder and asset manager.
- [ ] Create camera
- [ ] Make functionnal hitboxes between entities and map
- [ ] Make triggers
- [ ] Add triggers into map loading
- [ ] Make physics component use acceleration
###### Bugs
### In progress
- [ ] Create tilemap management and display
- [ ] Find tilemap building format
- [ ] Add building support for tilemaps in asset builder
- [ ] Add loading support in asset manager
- [ ] Display tilemaps
- [ ] Work on optimizations !
### Done
- [x] Work on entities draw order
- [x] Make entities react to events
- [x] Work on events (publish / subscribe)
- [x] Work on asset corruption
- [x] Make functionnal hitboxes between entities
- [x] Change the way default values are defined across components and systems
- [NO] Remove the need of a dummy texture
- [x] Work on linked lists optimizations