2D_Engine_C/src/components/transform_component.c

45 lines
1.1 KiB
C

#include "memory_alloc.h"
#include "transform_component.h"
#include "game.h"
// Args : frect_t bounds, double speed
int transform_component_init(component_t *component)
{
transform_component_data_t *component_data = component->component_data;
component_data->bounds = (frect_t) {
.x = 0.0f,
.y = 0.0f,
.w = 32.0f,
.h = 32.0f
};
component_data->velocity = (fvector2d_t) {
.x = 0.0f,
.y = 0.0f
};
component_data->speed = 0.0f;
return EXIT_SUCCESS;
}
int transform_component_update(component_t *component)
{
transform_component_data_t *component_data = component->component_data;
component_data->bounds.x += component_data->velocity.x * component_data->speed * (float)game.delta_time_ms / 1000.0f;
component_data->bounds.y += component_data->velocity.y * component_data->speed * (float)game.delta_time_ms / 1000.0f;
return EXIT_SUCCESS;
}
inline int transform_component_destroy(component_t *component)
{
transform_component_data_t *component_data = component->component_data;
free(component_data);
return EXIT_SUCCESS;
}