3.1 KiB
3.1 KiB
Asset file structure
| Description | Length |
|---|---|
| Assets number | unsigned int (32 bits) |
| ... | |
| Asset name | const char [] (variable length, ends with '\00') |
| Asset start index | unsigned int (32 bits) |
| ... | |
| Asset data | depend on assets content and number |
Image (.png)
Convert RGBA to RGB with #FF00FF as the transparent color. If alpha null then the color of the pixel will be replaced with this.
Image data is in RGB 565.
Image asset data structure
| Description | Length |
|---|---|
| Image width | unsigned int (32 bits) |
| Image height | unsigned int (32 bits) |
| Image data | depend on image size, pixel short (16 bits) |
Maps (.map)
Maps asset data structure
| Description | Length |
|---|---|
| Map width | unsigned int (32 bits) |
| Map height | unsigned int (32 bits) |
| Map background layer 1 data | depend on map size, tile short (16 bits) |
| Map background layer 2 data | depend on map size, tile short (16 bits) |
| Map background layer 3 data | depend on map size, tile short (16 bits) |
| Map foreground layer data | depend on map size, tile short (16 bits) |
| Map hitboxes data | depend on map size, tile unsigned char (8 bits) |
| Entities number | unsigned int (32 bits) |
| ... | |
| Entity ID | unsigned int (32 bits) |
| Entity components number | unsigned int (32 bits) |
| ... | |
| Component type | int (32 bits) |
| ... | |
| Component attributes | depend on attribute type |
| int | int (32 bits) |
| float | float (32 bits) |
| bool | bool (8 bits) |
| str | const char [] (variable length, ends with '\00') |
| ... | |
| ... |