2D_Engine_C/assets/asset_builder/README.md

3.1 KiB

Asset file structure

Description Length
Assets number unsigned int (32 bits)
...
Asset name const char [] (variable length, ends with '\00')
Asset start index unsigned int (32 bits)
...
Asset data depend on assets content and number

Image (.png)

Convert RGBA to RGB with #FF00FF as the transparent color. If alpha null then the color of the pixel will be replaced with this.

Image data is in RGB 565.

Image asset data structure

Description Length
Image width unsigned int (32 bits)
Image height unsigned int (32 bits)
Image data depend on image size, pixel short (16 bits)

Maps (.map)

Maps asset data structure

Description Length
Map width unsigned int (32 bits)
Map height unsigned int (32 bits)
Map background layer 1 data depend on map size, tile short (16 bits)
Map background layer 2 data depend on map size, tile short (16 bits)
Map background layer 3 data depend on map size, tile short (16 bits)
Map foreground layer data depend on map size, tile short (16 bits)
Map hitboxes data depend on map size, tile unsigned char (8 bits)
Entities number unsigned int (32 bits)
...
Entity ID unsigned int (32 bits)
Entity components number unsigned int (32 bits)
...
Component type int (32 bits)
...
Component attributes depend on attribute type
int int (32 bits)
float float (32 bits)
bool bool (8 bits)
str const char [] (variable length, ends with '\00')
...
...