Added player sheets

This commit is contained in:
Ulysse Cura 2025-08-16 11:14:38 +02:00
parent 165fd7fcb2
commit 559550172b
5 changed files with 3 additions and 3 deletions

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@ -9,7 +9,7 @@ SOURCES := \
# Assets files # Assets files
ASSETS := \ ASSETS := \
assets/player-sheets/player_idle_sheet.png \ assets/player-sheets/player_idle_sheet.png \
assets/player-sheets/player_run_sheet.png assets/player-sheets/player_walk_sheet.png
# Output target name # Output target name
OUTPUT := 2D_Engine_Casio_Tool OUTPUT := 2D_Engine_Casio_Tool

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@ -7,7 +7,7 @@
struct texture_t builtin_textures[NB_TEXTURES] = { struct texture_t builtin_textures[NB_TEXTURES] = {
{"player_idle_sheet", &img_player_idle_sheet}, {"player_idle_sheet", &img_player_idle_sheet},
{"player_run_sheet", &img_player_run_sheet} {"player_run_sheet", &img_player_walk_sheet}
}; };
void load_json_into_game_data(json *json_input, game_data_t *bin_output) void load_json_into_game_data(json *json_input, game_data_t *bin_output)

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@ -8,7 +8,7 @@
using nlohmann::json; using nlohmann::json;
extern bopti_image_t img_player_idle_sheet; extern bopti_image_t img_player_idle_sheet;
extern bopti_image_t img_player_run_sheet; extern bopti_image_t img_player_walk_sheet;
typedef struct texture_t { typedef struct texture_t {
const char *name; const char *name;