2D_Engine_Casio_Tool/src/game_data.cpp

23 lines
470 B
C++

#include <cstdlib>
#include <vector>
#include <map>
#include <iostream>
#include "game_data.hpp"
struct texture_t builtin_textures[NB_TEXTURES] = {
{"player_idle_sheet", &player_idle_sheet},
{"player_run_sheet", &player_run_sheet}
};
void load_json_into_game_data(json *json_input, game_data_t *bin_output)
{
}
void write_game_data_as_bin_into_file(game_data_t *game_data, std::ofstream *bin_output_file)
{
}
void free_game_data(game_data_t *game_data)
{
}