23 lines
470 B
C++
23 lines
470 B
C++
#include <cstdlib>
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#include <vector>
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#include <map>
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#include <iostream>
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#include "game_data.hpp"
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struct texture_t builtin_textures[NB_TEXTURES] = {
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{"player_idle_sheet", &player_idle_sheet},
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{"player_run_sheet", &player_run_sheet}
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};
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void load_json_into_game_data(json *json_input, game_data_t *bin_output)
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{
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}
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void write_game_data_as_bin_into_file(game_data_t *game_data, std::ofstream *bin_output_file)
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{
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}
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void free_game_data(game_data_t *game_data)
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{
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} |