Fixed camera follow offset to int.
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parent
365df6a0c8
commit
60b58036a9
10
src/camera.c
10
src/camera.c
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@ -6,16 +6,16 @@
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void camera_init(void)
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{
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game.camera.view_rect = (rect_t) {
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.x = 0.0f,
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.y = 0.0f,
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.x = 0,
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.y = 0,
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.w = DISPLAY_WIDTH / 2,
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.h = DISPLAY_HEIGHT / 2
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};
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game.camera.tracking_pos = NULL;
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game.camera.tracking_center_offset = (fvector2d_t) {
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.x = 0.0f,
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.y = 0.0f
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game.camera.tracking_center_offset = (vector2d_t) {
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.x = 0,
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.y = 0
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};
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}
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@ -6,7 +6,7 @@
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typedef struct camera_t {
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rect_t view_rect;
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fvector2d_t *tracking_pos;
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fvector2d_t tracking_center_offset;
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vector2d_t tracking_center_offset;
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} camera_t;
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void camera_init(void);
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