Moved texture destroy func into texture.c.
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@ -22,7 +22,7 @@ int destroy_asset(asset_t *asset)
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switch(asset->type)
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{
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case ASSET_TEXTURE:
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SDL_DestroyTexture(asset->data);
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destroy_texture(asset->data);
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break;
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default:
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@ -7,5 +7,6 @@
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typedef SDL_Texture texture_t;
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texture_t *texture_load(FILE *asset_file);
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void destroy_texture(texture_t *texture);
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#endif // TEXTURE_H
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@ -60,3 +60,8 @@ texture_t *texture_load(FILE *asset_file)
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return texture;
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}
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void destroy_texture(texture_t *texture)
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{
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SDL_DestroyTexture(texture);
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}
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