2D_Engine_SDL3_Core/src/headers/display.h

26 lines
431 B
C

#ifndef DISPLAY_H
#define DISPLAY_H
#include <SDL3/SDL_render.h>
#define C_BLACK 0, 0, 0, 255
#define C_WHITE 255, 255, 255, 255
#define DISPLAY_WIDTH 396
#define DISPLAY_HEIGHT 224
#define RENDER_SCALE 2
#define DRIVERS "vulkan,gpu,software"
extern SDL_Window *window;
extern SDL_Renderer *renderer;
int display_init(void);
void display_exit(void);
int display_clear(void);
void display_update(void);
#endif // DISPLAY_H