2D_Engine_SDL3_Core/src/asset_manager.c

306 lines
8.7 KiB
C

#include "asset_manager.h"
#include <SDL3/SDL_render.h>
#include <stdarg.h>
#include <string.h>
#include "memory_alloc.h"
#include "linked_list.h"
#include "display.h"
#include "errors.h"
asset_t *create_asset(asset_type_t asset_type)
{
asset_t *asset = malloc(sizeof(asset_t));
if(!asset)
{
error_printf("Failed to allocate memory : %d", errno);
return NULL;
}
asset->type = asset_type;
asset->nb_refs = 0;
return asset;
}
void destroy_asset(asset_t *asset)
{
free(asset->name);
switch(asset->type)
{
case ASSET_TEXTURE:
SDL_DestroyTexture(asset->data.texture);
break;
default:
error_printf("Asset type not valid : %d", asset->type);
break;
}
free(asset);
}
void destroy_asset_header_def(asset_header_def_t *asset_header_def)
{
free(asset_header_def->name);
free(asset_header_def);
}
int asset_manager_init(asset_manager_t *asset_manager)
{
assert("Asset manager cannot be NULL" && asset_manager);
linked_list_init(&asset_manager->assets, sizeof(asset_t), (deleter_t)destroy_asset);
linked_list_init(&asset_manager->assets_header_defs, sizeof(asset_header_def_t), (deleter_t)destroy_asset_header_def);
asset_manager->asset_file = fopen(ASSET_FILE_NAME, "rb");
if(!asset_manager->asset_file)
{
error_printf("Failed to open asset file : %d", errno);
return EXIT_FAILURE;
}
size_t nb_assets;
size_t ret = fread(&nb_assets, sizeof(nb_assets), 1, asset_manager->asset_file);
if(ret != 1)
{
error_printf("Failed to read asset file.");
return EXIT_FAILURE;
}
for(size_t i = 0; i < nb_assets; i++)
{
elem_t *elem = elem_create(&asset_manager->assets_header_defs);
if(!elem) return EXIT_FAILURE;
size_t cap = 0;
ret = getdelim(&((asset_header_def_t *)elem->data)->name, &cap, '\0', asset_manager->asset_file);
if(ret == SIZE_MAX)
{
error_printf("Failed to read asset file.");
return EXIT_FAILURE;
}
ret = fread(&((asset_header_def_t *)elem->data)->start, sizeof(((asset_header_def_t *)elem->data)->start), 1, asset_manager->asset_file);
if(ret != 1)
{
error_printf("Failed to read asset file.");
return EXIT_FAILURE;
}
linked_list_push_back_elem(&asset_manager->assets_header_defs, elem);
}
debug_printf("Initialized asset manager.");
return EXIT_SUCCESS;
}
int asset_manager_exit(asset_manager_t *asset_manager)
{
assert("Asset manager cannot be NULL" && asset_manager);
linked_list_clear(&asset_manager->assets_header_defs);
linked_list_clear(&asset_manager->assets);
if(fclose(asset_manager->asset_file))
{
error_printf("Failed to close asset file : %d", errno);
return EXIT_FAILURE;
}
debug_printf("Exited asset manager.");
return EXIT_SUCCESS;
}
// Only for this file
// No args
static inline bool condition_is_asset_unused(elem_t *elem, va_list args __attribute__((unused)))
{
return !((asset_t *)elem->data)->nb_refs;
}
inline void asset_manager_collect_garbage(asset_manager_t *asset_manager)
{
assert("Asset manager cannot be NULL" && asset_manager);
linked_list_remove_if(&asset_manager->assets, condition_is_asset_unused);
}
// Only for this file
// Arg : const char *asset_name
static inline bool condition_is_asset_name(elem_t *elem, va_list args)
{
return !strcmp(((asset_t *)elem->data)->name, va_arg(args, const char *));
}
//Only for this file
// Arg : const char *asset_name
static inline bool condition_is_asset_header_def_name(elem_t *elem, va_list args)
{
return !strcmp(((asset_header_def_t *)elem->data)->name, va_arg(args, const char *));
}
static inline int load_texture(asset_manager_t *asset_manager, asset_t *asset, asset_header_def_t *asset_header_def)
{
if(fseek(asset_manager->asset_file, asset_header_def->start, SEEK_SET))
{
error_printf("Failed to seek in asset file : %d", errno);
return EXIT_FAILURE;
}
size_t width, height;
if(fread(&width, sizeof(width), 1, asset_manager->asset_file) != 1)
{
error_printf("Failed to read in asset file.");
return EXIT_FAILURE;
}
if(fread(&height, sizeof(height), 1, asset_manager->asset_file) != 1)
{
error_printf("Failed to read in asset file.");
return EXIT_FAILURE;
}
SDL_Surface *tmp_surface = SDL_CreateSurface(width, height, SDL_PIXELFORMAT_RGB565);
if(!tmp_surface)
{
error_printf("Failed to create temporary surface : %s", SDL_GetError());
return EXIT_FAILURE;
}
if(!SDL_LockSurface(tmp_surface))
{
error_printf("Failed to lock temporary surface : %s", SDL_GetError());
SDL_DestroySurface(tmp_surface);
return EXIT_FAILURE;
}
if(fread(tmp_surface->pixels, sizeof(uint16_t), width * height, asset_manager->asset_file) != width * height)
{
error_printf("Failed to read asset file.");
SDL_DestroySurface(tmp_surface);
return EXIT_FAILURE;
}
if(!SDL_SetSurfaceColorKey(tmp_surface, true, 0xF81F))
{
error_printf("Failed to set color key of temporary surface : %s", SDL_GetError());
SDL_DestroySurface(tmp_surface);
return EXIT_FAILURE;
}
asset->data.texture = SDL_CreateTextureFromSurface(renderer, tmp_surface);
if(!asset->data.texture)
{
error_printf("Failed to create texture from temporary surface : %s", SDL_GetError());
SDL_DestroySurface(tmp_surface);
return EXIT_FAILURE;
}
SDL_DestroySurface(tmp_surface);
return EXIT_SUCCESS;
}
int asset_manager_load_asset(asset_manager_t *asset_manager, const char *asset_name, asset_type_t asset_type)
{
assert("Asset manager cannot be NULL" && asset_manager);
// Check if asset has alread been loaded.
asset_t *asset = linked_list_get_if(&asset_manager->assets, condition_is_asset_name, asset_name);
if(!asset)
{
// If it didn't, load it
asset_header_def_t *asset_header_def = linked_list_get_if(&asset_manager->assets_header_defs, condition_is_asset_header_def_name, asset_name);
if(!asset_header_def)
{
error_printf("Asset doesn't exist in asset file : %s", asset_name);
return EXIT_FAILURE;
}
asset = create_asset(asset_type);
if(!asset) return EXIT_FAILURE;
asset->name = malloc(strlen(asset_name) + 1);
if(!asset->name)
{
error_printf("Failed to allocate memory for asset name : %d", errno);
destroy_asset(asset);
return EXIT_FAILURE;
}
strcpy(asset->name, asset_name);
asset->type = asset_type;
switch(asset_type)
{
case ASSET_TEXTURE:
if(load_texture(asset_manager, asset, asset_header_def)) return EXIT_FAILURE;
break;
default:
error_printf("Asset type doesn't exists : %d", asset_type);
destroy_asset(asset);
return EXIT_FAILURE;
}
linked_list_push_back(&asset_manager->assets, asset);
}
asset->nb_refs++;
debug_printf("Asset \"%s\" has been loaded, nb refs : %lu", asset->name, asset->nb_refs);
return EXIT_SUCCESS;
}
int asset_manager_let_go_asset(asset_manager_t *asset_manager, const char *asset_name)
{
assert("Asset manager cannot be NULL" && asset_manager);
asset_t *asset = linked_list_get_if(&asset_manager->assets, condition_is_asset_name, asset_name);
if(!asset)
{
error_printf("Asset doesn't exists : %s", asset_name);
}
asset->nb_refs--;
debug_printf("Asset \"%s\" has been let go, nb refs : %lu", asset->name, asset->nb_refs);
return EXIT_SUCCESS;
}
texture_t *asset_manager_get_texture(asset_manager_t *asset_manager, const char *asset_name)
{
assert("Asset manager cannot be NULL" && asset_manager);
asset_t *asset = linked_list_get_if(&asset_manager->assets, condition_is_asset_name, asset_name);
if(!asset)
{
error_printf("Asset \"%s\" hasn't been loaded yet.", asset_name);
return NULL;
}
if(asset->type != ASSET_TEXTURE)
{
error_printf("Asset \"%s\" isn't of type ASSET_TEXTURE.", asset_name);
return NULL;
}
return asset->data.texture;
}
int asset_manager_draw_texture(texture_t *texture, rect_t *src_rect, rect_t *dst_rect, bool flip)
{
frect_t src_frect, dst_frect;
rect_to_frect(src_rect, &src_frect);
rect_to_frect(dst_rect, &dst_frect);
if(!SDL_RenderTextureRotated(renderer, texture, &src_frect, &dst_frect, 0, NULL, flip))
{
error_printf("Failed to copy texture to renderer : %s", SDL_GetError());
return EXIT_FAILURE;
}
return EXIT_SUCCESS;
}