2D_Engine_SDL3_Core/src/headers
Ulysse Cura e0e0587a16 Using global game instance instead of passing as an arg. 2026-08-14 17:23:32 +02:00
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asset_manager.h Using global game instance instead of passing as an arg. 2026-08-14 17:23:32 +02:00
display.h Separated texture type from asset manager for other asset types. 2026-08-14 16:41:45 +02:00
ecs.h Using global game instance instead of passing as an arg. 2026-08-14 17:23:32 +02:00
errors.h Added error trace. 2026-08-13 17:55:40 +02:00
event_bus.h Using global game instance instead of passing as an arg. 2026-08-14 17:23:32 +02:00
game.h Using global game instance instead of passing as an arg. 2026-08-14 17:23:32 +02:00
inputs.h Remove useless includes. 2026-08-14 16:41:15 +02:00
keycodes.h Remaping keys and adding interaction key. 2026-08-09 14:10:19 +02:00
linked_list.h Remove useless includes. 2026-08-14 16:41:15 +02:00
memory_alloc.h Fixed some typos and quick non-fix for project to build. 2026-05-04 21:38:39 +02:00
texture.h Moved texture destroy func into texture.c. 2026-08-14 17:22:34 +02:00
vector2d.h Remove useless includes. 2026-08-14 16:41:15 +02:00