@ -148,7 +148,7 @@ void loop()
case State::Turn90Yellow:
my_IO.setDirWithAngularSpeed(-90.0f);
if(my_IO.getAngle(Axes::Z) < -80.0f)
if(my_IO.getAngle(Axes::Z) <= -80.0f)
{
actual_state = State::ForwardToSceneEdge;
}