almost bulding for fxcg50.

This commit is contained in:
Ulysse Cura 2026-09-24 23:21:55 +02:00
parent 18c8e6b887
commit 4a00e9f6d4
27 changed files with 198 additions and 29 deletions

View File

@ -13,11 +13,14 @@
"/usr/include/spa-0.2",
"/usr/include/libdrm",
"/usr/include/libdecor-0",
"/usr/include/x86_64-linux-gnu"
"/usr/include/x86_64-linux-gnu",
"${env:HOME}/.local/share/fxsdk/sysroot/sh3eb-elf/include"
],
"compilerPath": "/usr/bin/gcc",
"defines": [
"-D_REENTRANT"
"_REENTRANT",
"FXCG50",
"TARGET_FXCG50"
],
"cStandard": "c17",
"browse": {

4
configure vendored
View File

@ -146,8 +146,8 @@ case "${TARGET_HOST}" in
linux)
TARGET_HOST_CC="sh-elf-gcc"
TARGET_HOST_AR="sh-elf-ar"
TARGET_HOST_CFLAGS="--std=c17 -Os"
TARGET_HOST_LDFLAGS=""
TARGET_HOST_CFLAGS="--std=c17 -Os -DASSET_FILE_NAME=\\\"\$(notdir \$(ASSET_OUTPUT))\\\" -mb -ffreestanding -nostdlib -fstrict-volatile-bitfields -DFXCG50 -DTARGET_FXCG50 -m4-nofpu"
TARGET_HOST_LDFLAGS="-T fxcg50.ld -lgint-cg -lgcc"
TARGET_HOST_LIBCORE="libcore.a"
;;
*)

View File

@ -5,7 +5,6 @@ SOURCES += \
event_bus.c \
ecs.c \
asset_manager.c \
inputs.c \
map.c
INCLUDES += \

View File

@ -0,0 +1,5 @@
SOURCES += $(addprefix host/$(TARGET_HOST)/, \
vector2d.c \
inputs.c \
update_time.c \
)

View File

@ -0,0 +1,23 @@
#ifndef DISPLAY_H
#define DISPLAY_H
#include <gint/display.h>
#include "texture.h"
#include "vector2d.h"
#define DISPLAY_WIDTH DWIDTH
#define DISPLAY_HEIGHT DHEIGHT
typedef struct display_t {
} display_t;
int display_init(void);
void display_exit(void);
int display_clear(void);
int display_update(void);
int display_draw_texture(texture_t *texture, const rect_t *src_rect, const rect_t *dst_rect, bool flip);
int display_draw_frect(const frect_t *frect, unsigned int r, unsigned int g, unsigned int b, unsigned int a);
#endif // DISPLAY_H

16
core/host/fxcg50/inputs.c Normal file
View File

@ -0,0 +1,16 @@
#include "inputs.h"
#include <gint/keyboard.h>
inline int poll_event(input_event_t *event)
{
key_event_t gint_event = pollevent();
if(gint_event.type = KEYEV_NONE)
return 0;
event->type = gint_event.type;
event->key = gint_event.key;
return 1;
}

View File

@ -1,16 +1,11 @@
#ifndef KEYBOARD_H
#define KEYBOARD_H
#include <SDL3/SDL_events.h>
#include "keycodes.h"
#define INPUT_EVENT_KEY_UP SDL_EVENT_KEY_UP
#define INPUT_EVENT_KEY_DOWN SDL_EVENT_KEY_DOWN
#define INPUT_EVENT_QUIT SDL_EVENT_QUIT
typedef struct input_event_t {
uint32_t type;
SDL_Scancode key;
int key;
} input_event_t;
int poll_event(input_event_t *event);

View File

@ -0,0 +1,15 @@
#ifndef KEYCODES_H
#define KEYCODES_H
#include <gint/keyboard.h>
#define MAX_KEYCODES 0xB0
#define KEY_MOD KEY_SHIFT
#define KEY_INTERACT KEY_ALPHA
#define INPUT_EVENT_KEY_UP KEYEV_UP
#define INPUT_EVENT_KEY_DOWN KEYEV_DOWN
#define INPUT_EVENT_QUIT 0xFF
#endif // KEYCODES_H

View File

@ -0,0 +1,6 @@
#ifndef MEMORY_ALLOC_H
#define MEMORY_ALLOC_H
#include <stdlib.h>
#endif // MEMORY_ALLOC_H

View File

@ -0,0 +1,16 @@
#ifndef TEXTURE_H
#define TEXTURE_H
#include <gint/display.h>
#define TEXTURE_TRANSPARENT_COLOR 0x0001
typedef bopti_image_t texture_t;
#define get_width(T) T->width
#define get_height(T) T->height
texture_t *load_texture(void);
void destroy_texture(texture_t *texture);
#endif // TEXTURE_H

View File

@ -0,0 +1,13 @@
#include "update_time.h"
#include <time.h>
#include "game.h"
inline void update_time(void)
{
static clock_t last_clock_state = 0;
clock_t start_clock = clock();
game.delta_time_ms = (float)(start_clock - last_clock_state) / (float)CLOCKS_PER_SEC;
if(game.delta_time_ms > 100.0f) game.delta_time_ms = 100.0f;
last_clock_state = start_clock;
}

View File

@ -0,0 +1,6 @@
#ifndef TIME_H
#define TIME_H
void update_time(void);
#endif // TIME_H

View File

@ -1,7 +1,7 @@
#ifndef VECTOR2D_H
#define VECTOR2D_H
#include <SDL3/SDL_rect.h>
#include <stdbool.h>
#include <math.h>
/**

View File

@ -13,9 +13,6 @@
#define DISPLAY_WIDTH 720
#define DISPLAY_HEIGHT 480
//#define DRIVERS NULL
#define DRIVERS "vulkan,gpu,software"
typedef struct display_t {
} display_t;

View File

@ -0,0 +1,19 @@
#ifndef KEYBOARD_H
#define KEYBOARD_H
#include <stdint.h>
#include <stdbool.h>
#include "keycodes.h"
typedef struct input_event_t {
uint32_t type;
int key;
} input_event_t;
int poll_event(input_event_t *event);
typedef struct inputs_t {
bool keys[MAX_KEYCODES];
} inputs_t;
#endif // KEYBOARD_H

View File

@ -0,0 +1,17 @@
#ifndef KEYCODES_H
#define KEYCODES_H
#define MAX_KEYCODES 0xFF
#define KEY_UP 0x01
#define KEY_DOWN 0x02
#define KEY_LEFT 0x03
#define KEY_RIGHT 0x04
#define KEY_MOD 0x05
#define KEY_INTERACT 0x06
#define INPUT_EVENT_KEY_UP 0x01
#define INPUT_EVENT_KEY_DOWN 0x02
#define INPUT_EVENT_QUIT 0xFF
#endif // KEYCODES_H

View File

@ -0,0 +1,6 @@
#ifndef TIME_H
#define TIME_H
void update_time(void);
#endif // TIME_H

View File

@ -2,4 +2,6 @@ SOURCES += $(addprefix host/$(TARGET_HOST)/, \
display.c \
vector2d.c \
texture.c \
inputs.c \
update_time.c \
)

17
core/host/linux/inputs.h Normal file
View File

@ -0,0 +1,17 @@
#ifndef KEYBOARD_H
#define KEYBOARD_H
#include "keycodes.h"
typedef struct input_event_t {
uint32_t type;
int key;
} input_event_t;
int poll_event(input_event_t *event);
typedef struct inputs_t {
bool keys[MAX_KEYCODES];
} inputs_t;
#endif // KEYBOARD_H

View File

@ -12,4 +12,8 @@
#define KEY_MOD SDL_SCANCODE_LCTRL
#define KEY_INTERACT SDL_SCANCODE_E
#define INPUT_EVENT_KEY_UP SDL_EVENT_KEY_UP
#define INPUT_EVENT_KEY_DOWN SDL_EVENT_KEY_DOWN
#define INPUT_EVENT_QUIT SDL_EVENT_QUIT
#endif // KEYCODES_H

View File

@ -0,0 +1,13 @@
#include "update_time.h"
#include <SDL3/SDL.h>
#include "game.h"
inline void update_time(void)
{
static uint32_t last_clock_state = 0;
uint64_t start_clock = SDL_GetTicksNS();
game.delta_time_ms = SDL_NS_TO_MS((float)(start_clock - last_clock_state));
if(game.delta_time_ms > 100.0f) game.delta_time_ms = 100.0f;
last_clock_state = start_clock;
}

View File

@ -0,0 +1,6 @@
#ifndef TIME_H
#define TIME_H
void update_time(void);
#endif // TIME_H

View File

@ -1,20 +1,11 @@
#include "game.h"
#include <SDL3/SDL.h>
#include <stdlib.h>
#include "update_time.h"
#include "errors.h"
game_t game;
static inline void update_time(void)
{
static uint64_t last_clock_state = 0;
uint64_t start_clock = SDL_GetTicksNS();
game.delta_time_ms = SDL_NS_TO_MS((float)(start_clock - last_clock_state));
if(game.delta_time_ms > 100.0f) game.delta_time_ms = 100.0f;
last_clock_state = start_clock;
}
int main(void)
{
if(game_init()) goto_failure;

View File

@ -8,7 +8,7 @@ SOURCES += \
components/animation_system.c \
components/player_system.c \
components/lever_component.c \
components/door_component.c \
components/door_component.c# \
components/lua_component.c
INCLUDES += \

View File

@ -6,12 +6,12 @@
COMPONENT(TRANSFORM_COMPONENT, transform_component, DRAW)
COMPONENT(HITBOX_COMPONENT, hitbox_component, DRAW)
COMPONENT(INTERACT_COMPONENT, interact_component, DRAW)
COMPONENT(LUA_COMPONENT, lua_component, DRAW)
//COMPONENT(LUA_COMPONENT, lua_component, DRAW)
#else
COMPONENT(TRANSFORM_COMPONENT, transform_component, NO_DRAW)
COMPONENT(HITBOX_COMPONENT, hitbox_component, NO_DRAW)
COMPONENT(INTERACT_COMPONENT, interact_component, NO_DRAW)
COMPONENT(LUA_COMPONENT, lua_component, NO_DRAW)
//COMPONENT(LUA_COMPONENT, lua_component, NO_DRAW)
#endif // DEBUG >= 2
COMPONENT(PHYSICS_SYSTEM, physics_system, NO_DRAW)

View File

@ -10,7 +10,7 @@
#include "player_system.h"
#include "lever_component.h"
#include "door_component.h"
#include "lua_component.h"
//#include "lua_component.h"
// Add new components header file here
#endif // COMPONENTS_H